- Last update on the 20/04/2021
- WARNING : The Canada/U.S.A. servers are on Canada time. For french players it means a 6 hours time difference. When it is 20:00 in France, it is 14:00 in Canada, and so on the Canada/U.S.A. servers. As a result, these servers and its updates are based on canadian time. Thus it will be difficult for you to play at certain times during updates, between 06:00 and 12:00 french time (between midnight and 06:00, canadian time).
Introduction to SimAgri (0) | top |
You can choose between several activities, all related to agriculture :
- Breeding : You can choose between several species and breeds. Cattle, pigs, goats, sheeps, rabbits, chicken, guinea fowl, american buffalo that you will have to take care of daily.
- Cultivation/Crop : You can choose to grow wheat, corn, beets, soya and more. And why not try an orchard with apple trees for exemple.
- FWF : FWF stands for Farm Work Firm, you offer farm work services to other farmers like sowing, plowing, manuring and more.
- Transportation : You can become a hauling contractor. You will then manage your trucks, your drivers...
- Farm equipment Dealer : You sell farm equipment to other farmers. Buy, sell, repair, rent equipment...
- Stock Breeding Center : You will be in charge of performing artificial insemination for other farmers. Find the best breeding stock, sample semen et inseminate livestock...
- Agricultural Cooperative : You manage your Agricultural Cooperative by proposing plot contracts to other farmers, buying and selling their food and crop production through a partnership...
- Market gardening : Produce vegetables, build green houses, hire people, sell on markets...
- Cheese dairy : If you produce cow, goat, ewe milk, why don't you try making cheese, mature your cheese and sell it on markets...
- Wine growing : You always dreamt of owning your own wine growing domain ? Choose your grape varieties, harvest your grape, bottle your wine ... and try to win a gold medal for your wine.
And there is much, much more...
Signing up and starting SimAgri (0) | top |
Once you have logged in, your first step will be to choose a place where you will settle your farm. To do so, choose a region and then a department/province.
Then you can buy buildings, livestock, machines, plots etc... and start managing your farm. If you choose so you can purchase a SimPass, that will give you benefits and new options which will optimise your virtual farm.
You can unsubscribe anytime. Your account is then stopped and all data lost. Also, if we detect cheating, multi accounts, your account will be deleted whether you had a SimPass or not.
Servers (0) | top |
France 1 server :
This is the very first SimAgri server, it opened in 2005. The most senior players are on this server. It has big farms. Interactivity is high, you'll find a lot of cooperatives, dealers, transporters etc... Thus, it has a lot of competition.
Difficulty : 3
France 2 server :
Identical to France 1, it opened in 2006. There are less players but cooperatives, dealers, transporters and such are well developed. You can find there many players doing good in livestock genetics.
Difficulty : 2
France 3 server :
Third and last France server, it opened in 2009 and has a smaller population than the two other. Cooperatives, dealers, transporters and other activities can still be developped in some regions. There you can buy plots easily.
Difficulty : 2
Belgium 1 server :
This is a very active server. cooperatives, dealers, transporters and others are well developped. You will meet there experienced players. You will also discover an exclusive breed, the Flemish Goose.
Difficulty : 3
Switzerland 1 server 1 :
This server has a small population but is offers a nice challenge as it is not easy to develop cooperatives, dealers, transporters etc... Breeding wise, you can find there breeds exclusive to this server like the Simmental (cattle), the Nera Verzarsca (goat), the Swiss (hen) and Engadine (sheep).
Difficulty : 4
Canada 1 server :
This server has large plots (up to 200 hectares) and machines typical from North Amercia. You can breed there an exclusive breed the Ayrshire (cattle) and grow rye.
Difficulty : 3
USA 1 server :
A server with large plots up to 200 hectares and where trips and vehicule movements are quite long. You will find there machines specific to North America and exclusive breeds of cattle, goat, sheep, pig, poultry and duck. You can grow cotton.
Difficulty : 4
Expert server :
On this server, you will have to manage your farm with only the man power of a couple (on the other servers there is no limit in the man power you can use). You will have to make the right choices on this imaginary territory (made of 2 regions). If you want to be limit free this server is not for you. But if you want to face a challenge in farm management just go for it !
Warning : if your farm on the EXPERT server is a secondary farm, you won't be allowed to transfer money from your main farm. If you decide to move your farm to the EXPERT server, your virtual money will be lost, you will keep your seniority and your SimPass.
Difficulty : 5
Important Advice to new players (8) | top |
Stock Breeding :
What you need :
- A tractor (90 horsepower max)
- A skip (8/10 tons max)
- A trailer (6/8 tons max)
- A cattle truck (4/5 tons)
- A storage building (50 sqm)
- A livestock building (50/100 sqm)
- A few silos for grain and fodder (2/3 tons)
- A water cistern (5000/10000 litres)
- Foodstuff
If you choose a livestock farm, we advise you to start with one species. It is easier to discover the game this way and accustom yourself with the game interface. Each species has his benefits and drawbacks, we advise you to start with either cattle, goats or sheep as they give you a steady daily milk production (additional income providing you have a milking station and a milk tank) and their breeding cycle is less intensive than other species, therefore you will have less younglings and just one birth period per year. This should help you have a good start as a livestock farmer. Once you have chosen the species you want, read carefully the rules concerning this type of breeding. It will tell you all about food type, surface needed per animal, breeding cycle...
Once you have made up your mind, you will have to wait until your buildings are built before buying animals. You will need a 50/100 sqm breeding building (stable, pigsty...) to start with. Plan also a storage building to store your straw/hay/fodder and a silos to store foodstuff (2 or 3 tons is good enough for a start) A silo for each food type is required. Finally, plan a water tank to water your livestock. To begin, buy a 5000/10000 litres one.
Now that you have all the necessary infrastructure you can buy foodstuff, hay and such. To do so, you need to buy a tractor, a skip and a trailer. We advise you to buy a 90 horsepower tractor max to begin and a small capacity skip and trailer. For tractor drawn equipment, always check the required power (your tractor must have enough power to handle them). We also advise you to buy second hand equipment when available, this will cut down your expenses. You can go now to SimAgri Market and purchase everything you need to start.
Now you are ready to start breeding your cattle, pigs etc in optimal conditions. You miss just one more thing, a cattle truck to transport your livestock to your farm. You bought it ? Now just run to Simagri Market and start buying livestock, but be careful, the more livestock you have, the more room you will need in your buildings, the more food you will need in your silos etc...
You can buy livestock from the cooperative, but you can also call the livestock trader who will show you adult animals. He can have up to 4 different breeds every SimAgri month. Animals bought from the livestock trader can only be sold to the slaughterhouse.
This is but a rules summary, you will learn much more by reading the game rules.
Cultivation :
What you need :
- A tractor (90 horsepower max. 80 horsepower for fruit production)
- A skip (8/10 tons max)
- A trailer (6/8 tons max)
- A storage building (50/100 sqm)
- Seeds
- Fertilisers
- Treatments (pesticides...)
By choosing to specialise in Cultivation/Crop farming, you will need less time than for livestock. Less tasks are required, but at certain times of the year (sowing, plowing, harvesting) you will be quite busy. Here are a few advices.
First of all, build a warehouse. You will store all your goods and equipment. Then buy a tractor, a skip, a trailer. Again, second hand equipment, if available is advised. It will allow you to carry seeds, fertilisers etc... (once the warehouse is built).
Then you will have to buy plots. Start with small ones, in order to start different crops. Choose plots close to your farm to spend less Action Points (AP) during your hauling/transportations.
To work on your plots, you can buy the necessary equipment alone or with friends, or you can ask a Farm Work Firm to do the work for you. This choice allows you to save money on equipment and invest in buying more plots.
Finally, always remember of doing the necessary actions on your plots at the right time, this will increase your production.
This is but a rules summary, you will learn much more by reading the game rules.
- The SimAgri Training Center (SATC) (0) | top |
Why do I follow this training ?
This SimAgri training is not mandatory. however it may be of help for players not familiar with the agricultural world, also for people not familiar with internet games and fore mostly for people willing to master all SimAgri options. The apprentice, when finished with his training can benefit from a 25 000 euros granted by the SAEC only if he has subsribed a SimPass before the end of the training. Both the apprentice and his master will be granted an additional free 4 days bonus on their SimPass only if the aprrentice has subsribed a SimPass before the end of the training.
Units used in SimAgri (0) | top |
It will take almost 3 real months (84 days) for a whole SimAgri year and watch the 12 months of the 4 seasons coming and going.1 week in real life represents 1 month in SimAgri (7 days from monday to sunday equal a month).
12 weeks in real life represent 12 months in SimAgri (7 days x 12 = 84 days)
12 weeks in real life represent 1 year in Simagri (84 days = a quarterly subscription).
The time needed to perform game actions is expressed in Action Points (AP).
Everyday you are alloted 35 AP to do all your farm work. Everything you have to do in SimAgri requires AP. Be it drive a tractor, feed your livestock, harvest, milk your cows, everything will cost you AP. You can also hire farm hands to increase your AP.
Measurement Units :
Money Unit :Plot surface is expressed in hectare (ha) :
1 hectare (ha) = 10 000 square metres (100 metres x 100 metres)
The plot yield for cereals, fodder etc is expressed in metric tons/hectare (t/ha) :
1 metric ton = 1000 kilograms
To store and sell your harvest, you will use metric ton (t) or litre (l) :
1 metric ton = 1000 kilograms
1 cubic metre (m3) = 1000 litres.
The money used in SimAgri is the euro.
The farm (0) | top |
Your farm as a whole comprises buildings, equipment, lands or plots and livestock and that's everything you need to manage your farm.
Buildings and standing equipment (2) | top |
Types of buildings (b) and equipment (e) :
(b) The barn/shed : used to store your farming equipment, store hay, seeds, fertilisers and phyto treatments. Barns/Shed are measured in square metres (m2). (b) Stabling : used to shelter cattles, measured in square metres (m2). (b) Pigsty : used to shelter pigs, measured in square metres (m2). (b) Goat pen : used to shelter goats, measured in square metres (m2). (b) Sheep pen : used to shelter sheep, measured in square metres (m2). (b) Hen house : used for poultry, geese and ducks sheltering. Measured in square metres (m²). (b) Hutches : used to shelter rabbits, measured in square metres (m2). (b)The stable : used to shelter horses. Measured in square metre (m²). (b) Warehouse : used to store straw or hay bales, seeds, fertilisers, phyto treatments, measured in square metres (m2). (b) Silo : used to store harvest, measured in metric tons (m2). One silo per harvest type is required. (b) Manure Pit : used to store manure or sugar scum, measured in mectric tons (t). (b) Liquid Manure Pit : used to store liquid manure, measured in litres (l) (e) Milk Tank : used to store and preserve milk, measured in litres (l). (e) VBF tank : used to store Vegetal Bio Fuel for motor powered equipment like tractors, harvesters etc. VBF tank is measured in litres (l). (e) Milking Station : used to milk cattle, goats and sheep, measured in milking units. (e) Water tank : used to store water for your livestock, measured in litres (l). (e) Trough : used to water the livestock in a meadow or in a wooded meadow, measured in litres (l). (e) Hen pen : used for free range for poultry as well as geese and ducks. Measured in square metres (m²). (e) Pig Pen and Pig Shelters : used for pigs raised in seminatural state (outdoors), measured in shelter units. (e) Egg Packaging Room : used to package eggs, measured in egg packaging units. (e) Egg Storage Room : used to store eggs after packaging, measured in stored eggs. (e) Wool Storage Room : used to store the wool from sheared sheep, measured in kilogram of stored wool. (b) Loading Area : used to load sold goods on trucks, measured in square metres (m2). (b) Loading Silo : used to store sold foodstuff before they are loaded on trucks, measured in metric tons (t). (b) Straw/Hay Storage Area : used to store straw/hay bales, measured in square metres (m2). A small loss in goods is to be expected. (b) Storage Silo : used to store ensiled green corn in an undried condition, measured in square metres (m2). A small loss is to be expected. (e) Corral : used to round up your buffalos, transport them, care... You need a corral per woody meadow.
Buildings and equipment energy consumption :
Every day some of your buildings or standing equipment consume energy, it is expressed in Kilowatt/hour (kWh) and calculated according to several parameters:
-The level of equipment :
The higher the level the less they use up. It is the insulation quality, the ventilation, the type of material used... There are 5 levels of equipment (1 to 5), 5 being the highest.
-The extent to which equipment are used :
A milking station for 50 cows or a full building will consume more than a milking station used for 10 cows or an empty building. Note that an empty building will still use a small amount of energy.
-The wear of buildings and equipment :
The more worn they are, they more they use up.
-The season :
In the summer and particularly in the winter, the consumption is more significant.
Every SimAgri month, you pay your electricity bill. The cost is 0.08 euros /kWh.
Building a building or an equipment :
When you want to build a building/standing equipment, you have to decide its type, its level of equipment and its size (surface, volume...). Its price will vary with the size and the level of equipment. Note that it is possible to increase the size or the level of equipment of an existing building.
For both building and upgrading there is a building time. This building time of course will vary with the size and the level of equipment. They are both done under the "Building" tab. A building must be emptied before performing an upgrade.
Maintenance :
Your buildings won't stand forever. With time, bad weather and depending on their use, buildings will deteriorate. You will have to maintain them on a regular basis to keep them in good condition. For a building monthly maintenance, 0.3 AP are required. You can also pay a contractor to take care of the building maintenance for you. In this case the maintenance is done once per season and of course you'll have to pay the contractor for the maintenance done.
Destruction :
If you see it fit, you can also destroy a building or a standing equipement. The demolition contractor will give you 10% of the building value.
- Energy consumption details (0) | top |
Agricultural equipment (17) | top |
Equipment types :
Specifications :Motorised equipment (tractor, loader, combine harverster, silage harvester) Land working tools (cultivator, disc harrow, plough, rotary tiller...) Sowing tools (seed drill, Precision seeders...) Treatment tools (fertiliser spreader, sprayer, manure spreader...) Transportation equipment ( tipping trailer, trailer, water bowser...) Mowing tools (mower...) Pressing tools (baler, round baler...)
Each equipment has his own specifications. They will influence the amount of AP you will have to spent when using them. To know more about them just have a look at the equipment sheet. Make sure you have a tractor powerful enough to draw them.
Wearing off :
A machine wears off everyday, being used or not by the farmer. A machine sheltered in a barn wears off slower than outdoors.
Maintenance :
Like your buildings, your equipment tends to wear down.. You will have to take care of them on a regular basis to avoid break downs. To maintain an equipment you will need 1AP per month.
List of equipment and their use :
For specialised arboricultural equipment, look up the "Arboricultural cultures" section --> Arboricultural equipement.
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Equipment : Combined (0) | top |
A combine is a set of several agricultural equipment, hitched to the front and / or rear of a tractor, and which allows to perform several actions simultaneously or optimize an action.
Possible uses :
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Equipment : Bio Fuel (VBF) consumption (1) | top |
Once your VBF tank is full, you'll be able to use your motorised equipment. You can then fill your equipment tanks. To simplify fuel management, there is but one global tank for all your motorised equipment ( to avoid filling 20 tanks if you have 20 tractors for example). A fuel gauge will give you your tank filling level.
Then, every time you use a motorised equipment (journey and action taken in a plot or in the farm) the VBF used is taken directly from the global tank. Once emptied, you'll have to refill it...
List of motorised equipment and their consumption :
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* Tractor consumption at work depends on drawn equipment. For example, it will beless if it draws a silo unloader distributor instead of a plough.
Example :
My tractor has 100 horse power and I have to work on my plot. The journey to the plot represents 2AP and the work/action represents 5 AP. My consumption will be :
(100 HP*0.05*2 AP)+(100 HP*0.2*5AP) = 10 + 100= 110 litres total
Those 110 litres will be directly used from the farm tank.
Equipment : breakdowns and insurance (3) | top |
As your equipment starts to wear on, breakdowns may happen. There are different types of breakdown and your vehicule can be immobilised up to 2 real days. The more an equipment is used the bigger the chance of breaking down. When your equipment is broke down, you have to options for repair :
- Call on SimAgri : In this case you have to pay the repair cost if the machine is not insured. If the machine is insured, the insurance will pay. In any case the machine will be stopped for a maximum of 2 days.
- Call a workshop (equipment dealer) : In this case the machine must be insured because it's the insurance company who will choose the workshop who will do the repairing. Thus you have nothing to pay. If you do not want to use the selected workshop, you can choose another but then part of the cost will be yours to pay. Workshops being managed by players, the repairing delay can be very short.
Insurance :
To cut down the expenses related to breakdowns, you can subscribe an insurance for each equipment. If your equipment breaks down, the insurance will pay fixing expenses.
Detached parts :
If you own equipment (for fields, orchards, wine growing, forestry), you will certainly have to change one of more mechanical parts from it at some point. For each piece of equipment, the amount of parts may vary from 1 to 5, ranging from tires to bolts, plowshares, filters, etc. Replacing a part comes in according to the use that is made of the related equipment (and thus, its APs). As soon as it reaches a certain threshold, the part needs replacement. For example, if a tire must be replaced at 50% of available APs, and you have 6000 available APs, the tire will have to be replaced once the 3000 APs threshold has been reached.
Once you decide to replace a part, you will need to purchase it from a dealership in your region (or from SimAgri), and install it yourself (implying spending some APs). Some dealers can make you a discount if the parts you are purchasing serve on equipment bought in said dealership. There is no need for you to manage a stock, as the replacement comes in upon purchasing the part.
We advise you not to keep using your equipment when they require some parts changed, as it may cause breakdowns and you may lose the use of said equipment.
Equipment : Global Positioning System (GPS) (0) | top |
Principle :
This system is auto-guiding (guiding assistance solution) by RTK (Real Time Kinematic, which allows for a precision of 2cm. An hydraulic-calibration system is installed on the motorised equipment (tractor, forage harvester...), which is then automatically guided by transmitted data (the driver must nonetheless be present). Once the equipment is installed, the satellite transmits the motorised equipment's position to a GPS beacon.
This GPS beacon corrects the data (to within 2cm), and then transmits it to the GPS receiver.
The GPS receiver, installed on the motorised equipment, receives the data and processes it via an in-cabin console. Actions within the plot are optimised.
The beacon/receiver link occurs on the scale of a zone (which makes up a department). A beacon only covers a single zone and the plots included therein.
Setup/use :
If you wish to use the GPS, you will first need to purchase a GPS receiver (3000 euros) from a dealer (or from SimAgri if no dealer have any available) in order to install it on your farming equipment. To set it up, you will have to go through a dealer's workshop. This service may cost from 150 to 300 euros (500 if installed by SimAgri).
Please note that only the following equipment may have GPS receptors installed:
-Tractor
-Self propelled Sprayer
-Combines
-Silage Harvester
-Beet Harvester
-Bean Harvester
-Potato Harvester
-Spinach Harvester
-Flax Harvester
-Flax Turner Binder
-Motorised Mower
-Cotton Picker
Once installed, you will be able to access various GPS beacons in your region during your agricultural works. When you want to take an action within a plot, you will be able to pick up signals from GPS beacons set up in the same zone as that of your plot. To use the signal of a GPS beacon, you will have to make an annual subscription to the dealer responsible for that beacon. The cost will vary from 400 to 600 euros (600 for a SimAgri beacon, but with a signal of lesser quality). Of course, you can subscribe to more than one beacon within a single zone.
Now that you have subscribed, you may use the signal from this GPS beacon while working in the plots located in the same zone, thus optimising your time (AP), the amount of seed, of fertiliser, and of plant protection products. See detailled information on this PDF . The gains brought on by the use of the GPS vary depending on the quality of the signal emitted by the GPS beacon you use.
If you wish, you may also uninstall the GPS receiver from your equipment, by using 5AP. You will then be able to resell the receiver, or install it on another vehicle, by once again going through a workshop (or SimAgri).
Lastly, you may also resell a vehicle equiped with a GPS receiver, with an increased price.
Equipment : front linkage (0) | top |
You install a front linkage on a tractor (minimum power of 50 hp). The front linkage allows you to attach specific agricultural equipment, which adapts to the front of tractors and is to be used alone, or in combination, that is to say with one or more other agricultural equipment at the rear of the tractor.
Possible uses :
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Installation / use :
To install a front linkage, you need to use an equipment dealer. The installation cost is between 150 and 300 euros. Once installed, the front linkage can not be removed.
Equipment : maniability (0) | top |
Maniability is evaluated from 1 to 5 and is used as follows in the plots:
- Plot of -11 hec. = maniability of 5
- Plot from 11 to 20 hrs. = maniability of 4
- Plot from 21 to 30 hrs. = maniability of 3
- Plot of 31 to 40 hours. = maniability of 2
- Plot of + 40 hec. = maniability of 1
Example: if your parcel is 15 hectares, the ideal material to work in will have a Maniability of 4.
The difference between the Maniability of the used material and the ideal Maniability of the parcel makes it possible to determine the bonus / malus:
- If the maniability matches perfectly = 10% bonus
- If the maniability is different from one point = 5% bonus
- If the maniability is different from 2 points = no change
- If the maniability is different from 3 points = 5% malus
- If the maniability is different from 4 points = 10% malus
Example : for my parcel of 15 hectares, with a material that has a Maniability of 4 you will then benefit from the 10% bonus (the Maniability corresponds). On the contrary, for the same parcel, if you use a material with a Maniability of 1 you will have a malus of 5% (3 points of difference).
Buy/Sell Equipment (0) | top |
When you want to sell one of your equipment, you can sell it to a Equipment dealer or just put an ad on the board. If you sell to an equipment dealer, try and negotiate the price. But if you buy a brand new equipment the selling price of your old one can be a bit higher. If you sell your old equipment directly through the board, you'll have to pay a fee of 1500 euros.
Buying equipment in common (0) | top |
When buying in common, take into account the distance between your farm and the farm of your "friends" and also the time of use each of you could have. The equipment cannot be used at the same time by 2 players.
When you decide to sell this equipment, the money will be distributed porportionnally to the initial investment made by each player when buying it.
Equipment dealers (0) | top |
The equipment dealer is a person selling agricultural equipment to farmers. He can also sell hauling equipment for transport contractors. Therefore you have to buy your brand new or second hand equipment from him. You can also sell equipment to him or bring your equipment for maintenance.
How can you be an equipment dealer :
If you want to be an agro equipment dealer, you must have been registered to SimAgri for at least 90 days. Your must also have an active SimPass to unlock this game option. To unlock the Dealer part of the game, you will have to give a call (roughly 1.80 euros) and the dealer part will be unlocked for an unlimited time. Once unlocked you will be granted for free your first sale outlet, a 200 m2 hall.
The outlet :
The outlet can be composed of one or several halls. The maximum surface of a hall is 200 m2. There, you can display the different equipments you have for sale. Equipment that are not displayed in a hall cannot be sold ! To manage your hall, you need to hire a salesman. If you have several halls, several salesmen are required.
Licenses :
Now that you have your sale outlet and the necessary sale personel, you need equipment to sell. You will have, first to choose the brands you will display in your halls. To do so, you are allocated 100 points per sale outlet, those points you have to distribute between equipment manufacturers you plan to be a dealer for. The amount of points may vary from one manufacturer to another.
Once you have chosen the manufacturers and distributed your 100 points, you have to pay for a one SimAgri year license (84 days in real life) to be able to sell equipment from a manufacturer. The license's price will vary from one manufacturer to another. You will also have to pay back part of your annual turnover at the end of the partnership year. This only for the new equipment, there is no payback for second hand equipment. When a license reaches its expiration time, the player has two options. He can renew his license with the same manufacturer or take a license with a different one. If he choses to take a new license, he will have to get rid off the equipment left in stock he got under his previous license. Getting rid off of the stock allows you to gain license points back and thus get a new license.
License prices, fees and paybacks are absolutely not representative of the real business. This system is SimAgri only. It was made to meet the game economy requirements and is not made to give advantage to one manufacurer or another. You will not find this data in real life and if you happen to find them, it will be pure coincidence, SimAgri having no access whatsoever to commercial data from the manufacturers present on its site.
Buying/Selling equipment :
You are finally ready to start your Dealer activity. You can sell brand new equipment, depending on the money you have, you can have a little stock of equipment and start directly selling them. If you are short on money, you will have to wait for a customer and order the equipment to the manufacturer. You will work in tended flow. Whatever strategy you will chose, you will always have to buy before selling therefore you will have to pay the necessary money in advance.
When you buy an equipment from a manufacturer, you have to find a contractor to transport it for you from the plant to your sales outlet. You can also take care of the transportation yourself if you have trucks.
When you are selling a brand new equipment, you can fix the selling price. Make sure your margin pays off your expenses, license expenses, fee, payback on your annual turnover, personnel, equipment transportation...
For second hand equipment, you can buy some from SimAgri market. A salesman visits your outlet every SimAgri month and offers you second hand equipment. You can also purchase them from farmers. When buying second hand equipment, do not hesitate to negotiate the price to get a good margin when reselling. You can also buy back second hand equipment as part of a deal with a farmer buying a brand new one, but this is not mandatory.
Sales of brand new equipment are possible only within the region where your outlet is located. Second hand equipment can be sold also at region level but buying second hand equipment can be done within the region but also througout the country. In the latter case, you will have to ask a contractor to deliver them to you.
- The Workshop (0) | top |
Now that you have a workshop and a mechanic, you have to fix a price for the labour. This price may vary from 8 to 24 euros per AP. The amount of AP needed for maintenance depends on the type of equipment :
- Tools and Trailer Trucks : 2 AP
- Tractors, Telescopic Handler, Truck Tractor : 4 AP
- Combine Harvester, Silage Harvester, Harvester : 5 AP
To the labour you will add the price of the parts necessary for maintenance. Here the cost will also vary depending on the rype of equipment :
- Tools and Trailer Trucks : 100 euros
- Tractors, Telescopic Handler, Truck Tractor : 300 euros
- Combine Harvester, Silage Harvester, Harvester : 500 euros
On top of that, depending on your equipment, the price of parts is subject to a rise of 2% per year of age of your equipment. So a 5 years old equipment parts will have their prices increased by 10 %.
The cost of a maintenance takes into account the labour and the parts price. The workshop, gets only the cost of the labor. For a good profitability, a minimum price of 15 euros /AP is advised. You can of course change your price depending on the market, the competition and your mechanic's skills...
- Fixing / repairing :
On top of the equipment maintenance activity you can also start a fixing/repairing acitivity. This will allow you to fix and repair equipment both for the players farms and also for the transport contractors. To start this activity you will need a workshop truck, it will allow you to visit farms. You will also need a mechanic.
- Consignment (0) | top |
Consignment requires a free department (for second hand equipment) as well as a dedicated vendor. The dealer choose his fee rate for sales. As long as the machine is not sold, the dealer doesn't get money.
If a player wishes to sell an equipment back, he can directly sell it to a dealer or he can chose to sell it through consignment. Putting a machine on consignment is free, the dealer earns money only from the sale.
If you choose to sell directly teh advertisement will cost you 1500 euros.
- Renting Equipment (0) | top |
If you are a customer, you can rent a tractor only if your own tractor is broken down. In this case you can rent a tractor at one of the equipment dealers in the same region your farm is located. The rented tractor must have a power at least equivalent to your own (plus/minus 5 horse power). If it is lower , the renting will not be possible. The renting period cannot exceed the lenght of your tractor break down, the cost will depend on the amount of AP used.
If you are a dealer, you can rent out a tractor from its spec sheet by giving the cost/AP used. Once your tractor reaches its last day, you can scrap it !
- Detached parts (0) | top |
Once the shop has been built, you may activate the sale of spare parts for one or more brands whose license you own (you cannot sell parts if you do not own the corresponding license). You will then need to decide on what margin you want to put into practice (between 20 et 50%) and, if needed, a discount rate (from 5 to 15%), for customers who have bought equipment from you in the past, and are now buying parts to maintain said equipment.
You do not manage the stock of spare parts (considering the amount parts and brands, the logistics would be too tedious), your role is only as an intermediary.
- Global Positioning System (GPS) (0) | top |
Principle :
This system is auto-guiding (guiding assistance solution) by RTK (Real Time Kinematic, which allows for a precision of 2cm. An hydraulic-calibration system is installed on the motorised equipment (tractor, forage harvester...), which is then automatically guided by transmitted data (the driver must nonetheless be present). Once the equipment is installed, the satellite transmits the motorised equipment's position to a GPS beacon.
This GPS beacon corrects the data (to within 2cm), and then transmits it to the GPS receiver.
The GPS receiver, installed on the motorised equipment, receives the data and processes it via an in-cabin console. Actions within the plot are optimised.
The beacon/receiver link occurs on the scale of a zone (which makes up a department). A beacon only covers a single zone and the plots included therein.
GPS beacons :
You will be able to set up one or several GPS beacons in the various zones that make up your region ( you can even put several beacons in a single zone), by selecting the zone, as well as the elevation and the orientation. Setting up a beacon will cost you 20,000 euros. once installed, players equiped with GPS receivers will be able to pick up signals from this beacon, and use it by paying an annual subscription ranging from 400 to 600 euros per beacon.
GPS receptor :
GPS beacons imply GPS receivers. The Marketing of GPS receptors is left to dealers. In order to do that, you must first purchase GPS receptors from SimAgri (price 2500 euros), or from players (who might no longer have a use for them). Please note you'll need a 2 day delay in order to receive your GPS receivers purchased from SimAgri.
You will then be able to resell your GPS receivers (price 3000 euros) to players within your region, and take care of setting them up on farming equipment. This service will be provided through your workshop, et will require 5AP (mechanic). It will cost the client between 150 and 300 euros.
You will also be able to install GPS receivers directly onto your brand new equipment. In that case, the price will be increased. It will always be possible to remove the GPS receiver from the brand new equipment if you so wish (2AP mechanic). As a dealer, you will not be able to remove a GPS receiver for a player outside of your own workshop. You will have to do it within your own workshop, for brand new equipment.
- Front linkage (0) | top |
Principle :
The front linkage harnesses specific agricultural equipment, which adapts to the front of tractors and is used alone, or in combination, ie with one or more other agricultural equipment at the rear of the tractor. tractor.
Cost :
Installing a front linkage requires 5PA (mechanic). You can charge this service from 150 to 300 euros.
Cultures (2) | top |
- General Information (0) | top |
- soil quality
- fertilisers
- manure
- liquid manure
- phyto treatments
- the amount of sunshine
- the pluviometry
- the date of harvest
- roll passage (cereal and grass crops)
- : Bad quality
- : Medium quality
- : Good quality
Depending on the quality level, a harvested crop will have a different value on a financial point of view but also on a nutritional point of view :
- Financially speaking, a good quality wheat for example will sell at a better price than a bad quality one.
- On the nutritional side, livestock fed with good quality food will gain more weight than those fed with bad quality.
Plot Status :
To help you manage your plots, diode indicators will show you if an action can be done. If the diode is green, the work can be done on the plot. On the contrary if the diode is red, no work can be done.
The different culture types : (for each region, check the yields in the table below)
- Sowing time : october and november
- Harvest time : july and august
- Average price : 100 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 1 year
- Specifics : choice between different type of seeds. Possibility of ensiling in immature cereal
- Sowing time : october and november
- Harvest time : june and july
- Average price : 105 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 1 year
- Specifics : choice between different type of seeds. Possibility of ensiling in immature cereal
- Sowing time : february and march
- Harvest time : july and august
- Average price : 105 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : choice between different type of seeds
- Sowing time : october and november
- Harvest time : july and august
- Average price : 95 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 1 year
- Specifics : choice between different type of seeds. Possibility of ensiling in immature cereal
- Sowing time : february and march
- Harvest time : july and august
- Average price : 95 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : choice between different type of seeds
- Sowing time : october and november
- Harvest time : july and august
- Average price : 125 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 1 year
- Specifics : choice between different type of seeds. Possibility of ensiling in immature cereal
- Sowing time : september and october
- Harvest time : june and july
- Average price : 110 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : choice between different type of seeds. Possibility of ensiling in immature cereal
- Sowing time : april and may
- Harvest time : october and november
- Average price : 110 euros/metric ton
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : 25 kilos of seeds / hectare
- Sowing time : april and may
- Harvest time : october and november
- Average price : 45 euros/metric ton
- Harvest with Silage Harvester
- Cyclic rotation : 2 years
- Specifics : 25 kilos of seeds / hectare
- Sowing time : april and may
- Harvest time : september and octoberber
- Average price : 50 euros/metric ton
- Harvest with Silage Harvester
- Cyclic rotation : 2 years
- Specifics : none
- Sowing time : march and april
- Harvest time : october and november
- Average price : 120 euros/metric ton
- Harvest with Sugarbeet Harvester
- Cyclic rotation : 4 years
- Specifics : When you harvest, if you choose to store your beets in your plot, you have 21 days to sell them, after that they will be lost.
- Sowing time : august and september
- Harvest time : june and july
- Average price : 220 euros/metric ton
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : 4 kilos of seeds/hectare, used to make VBF
- Sowing time : march and april
- Harvest time : august and september
- Average price : 230 euros/metric ton
- Harvest with Combine Harvester
- Cyclic rotation : 3 years
- Specifics : none
- Sowing time : february and march
- Harvest time : july and august
- Average price : 120 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 3 years
- Specifics : none
- Sowing time : november and december
- Harvest time : july and august
- Average price : 145 euros/metric ton
- Can make straw bales
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : 220 kilos of seeds / hectare
- Sowing time : april and may
- Harvest time : september and october
- Average price : 165 euros/metric ton
- Harvest with Combine Harvester
- Cyclic rotation : 3 years
- Specifics : 110 kilos of seeds / hectare
- Sowing time : august, march, june, september
- Harvest time : october, may, august, april
- Average price : 120 euros/metric ton
- Harvest with Spinach harvester
- Cyclic rotation : 3 years
- Specifics : none
- Sowing time : april, may, june, july, august, september
- Harvest time : june, july, august, september, october, novembre
- Average price : 195 euros/metric ton
- Harvest with Bean harvester
- Cyclic rotation : 5 years
- Specifics : 2 soil stirrings
- Sowing time : april and may
- Harvest time : august and september
- Average price : 1220 euros/metric ton
- Harvest with Combine Harvester
- Cyclic rotation : 2 years
- Specifics : 1 soil stirring
Specific cultures : (check tables below for yields in each region)
- Sowing time : march and april
- Harvest time : july and august
- Average price : 1300 euros/metric ton
- It's compulsory to make flax bales
- Harvest with Flax Harvester and Turner Binder
- Cyclic rotation : 6 years
- Specifics : 120 kilos of seeds / hectare
Harvest is 3 staged. First of all you harvest, then you turn your flax to dry it and last you make bales to sell. Thus you need for the harvest a Flax Harvester, a Turner Binder, a Self Propelled Baler and something to load the bales. The whole harvest takes about 2 months (thanks to Deutz (a player) for his help).
- Sowing time : may
- Harvest time : september
- Average price : 350 euros/metric ton (grain), 120 euros/metric ton (straw)
- Harvest with Combine Harvester and Mower
- Cyclic rotation : none
- Specifics : 50 kilos of seeds/hectare, no treatment
The harvest is a two-steps one. First step is the grain harvest with a combine harvester, the second one is mowing the straw with a mower. For the whole harvest you will need, a combine harvester, a mower, a rake and a round baler. Bales then can be sold only to the SimAgri Cooperative (later on to the Regional Agricutural Cooperatives as well), as such they are of no use in a farm.
- Sowing time : mach and april
- Harvest time : october and november
- Average price : 1080 euros/metric ton
- Harvest with Cotton Picker
- Cyclic rotation : 3 years
- Specifics : 100 kilos of seeds/hectare
- Sowing time : march (under serre) and april and may in plot
- Harvest time : july to september
- Average price : 4500 euros/metric ton
- Cyclic rotation : 3 years
- Specifics : 2 hectares allowed per farm. Tobacco available in the farm's area.
Seeding in greenhouse then transplanting on the plot. Expensive investment and requires manual labor. For 1 hectare of tobacco, you will need : 35,000 seeds, 50 m² of glass green house, 200 expanded polystyrene trays, 50 m² of sowing containers and 100 m² of plastic sheet.
- Sowing time : april and may
- Harvest time : september and october
- Average price : 80 euros/metric ton
- Harvest with Potato Harvester
- Cyclic rotation : 4 years
- Specifics : 2,5 litres / hectare of weed killer for chemical weeding and 900 kilos of seeds / hectare
For the harvest you need a Potato Harvester. A month before harvesting you have to do a chemical weeding with a sprayer and a specific chemical, or a mechanical kill with a crusher.
- Sowing time : march, april, september, october
- Harvest time : all year long, ripening 100%
- Average price : 70 euros/metric ton (hay bales)
- Harvest with Mower, Hay Tedder
- Specifics : several seed types
Unlike other cultures, grass grows all year long. As soon as you sow a grass plot, it turns into a meadow. You can use meadows for your livestock to graze or to make hay. Once mowed (mower), tedded (hay tedder) and pressed (baler) you get hay bales. You can mow anytime of the year regardless of its ripening level. Grass do not grow in winter and no treatment is necessary.
If you see it fit, you can increase your grass growth and the hay yield. To do so, use a meadow harrow and/or spread fertiliser (250 kilos/hectare) or liquid manure (15 m3/hectare), you'll get more hay. The effect of this works is lessened during winter, thus you have to do it every year for a maximum growth and yield.
- Sowing time : april, may
- Harvest time : february, march
- Average price : 75 euros per metric ton (price decided par the SAEC)
- Harvest with Silage harvester
- Specifics : sowing is done with a potato planter (20,000 rhizomes per hectare) followed by passing a roll and a hoe the first year. Later on adding fertiliser every year is enough.
Miscanthus can be cultivated in the same field up to 20 years in a row. You will have to wait roughly 22 months for the first harvest, after that, you'll have a harvest every year. The yield varies from 3 to 18 metric tons per hectare. The harvest can be stored in a silo or a storage silo or sold to a Regional Cooperative (RAC) or to SimAgri. Miscanthus is used used in a flexible fuel boiler to heat the garden market greenhouses. A kilo of miscanthus gives 5 kW.
- Sowing time : march, april
- Harvest time : growth at 100%
- Average price : 75 euros per metric ton (price decided par the SAEC)
- Harvest with Silage harvester (silage) or mower (hay)
- Specifics : sowing 25 kilo per hectare followed by passing a roll
Alfalfa can be cultivated up to 4 years in a row with a maximum of 3 harvests per year. Silage Alfalfa is sold to manufactures. After dehydrating, you get alfalfa pellets used for some animal rations. If mowed and pressed (round baler) you get hay.
- Yields for wheat, barley, spring barley, oats, spring oats, triticale (1) | top |
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R=2 years stands for 2 years cyclic rotation, meaning you can grow it every 2 years. For organic farming, add 1 year. For the organic crops, it is difficult to reach these yields as you can not add treatments nor fertilisers.
Region details :
Alaska : Alaska
Pacific Coast : Washington, Oregon, Californie
North West : Idaho, Montana, Wyoming
South West : Nevada, Utah, Arizona, Nouveau Mexique
Center : Dakota du Nord, Dakota du Sud, Minnesota, Iowa, Nebraska, Colorado, Kansas, Missouri
North East : Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Virginie-Occidentale, Pennsylvanie, Maryland, Delaware, New jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hamphsire, Maine
South : Oklahoma, Texas, Arkansas, Louisiane, Mississippi, Tennessee, Géorgie, Virginie, Caroline du Nord, Caroline du Sud, Floride, Alabama
- Yields for oats, grain corn, ensiled corn, sugar beets, colza, sunflower (0) | top |
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R=2, 3, 4 years stands for a 2, 3, 4 years cyclic rotation, meaning you can grow it every 2, 3, 4 years. For organic farming, add 1 year.
Region details :
Alaska : Alaska
Pacific Coast : Washington, Oregon, Californie
North West : Idaho, Montana, Wyoming
South West : Nevada, Utah, Arizona, Nouveau Mexique
Center : Dakota du Nord, Dakota du Sud, Minnesota, Iowa, Nebraska, Colorado, Kansas, Missouri
North East : Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Virginie-Occidentale, Pennsylvanie, Maryland, Delaware, New jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hamphsire, Maine
South : Oklahoma, Texas, Arkansas, Louisiane, Mississippi, Tennessee, Géorgie, Virginie, Caroline du Nord, Caroline du Sud, Floride, Alabama
- Yields for peas, faba beans, soy beans, flax, potato, industrial hemp (0) | top |
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R=3, 4, 6 years stands for 3, 4, 6 years cyclic rotation, meaning you can grow it every 3, 4, 6 years. For organic farming, add 1 year.
Region details :
Alaska : Alaska
Pacific Coast : Washington, Oregon, Californie
North West : Idaho, Montana, Wyoming
South West : Nevada, Utah, Arizona, Nouveau Mexique
Center : Dakota du Nord, Dakota du Sud, Minnesota, Iowa, Nebraska, Colorado, Kansas, Missouri
North East : Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Virginie-Occidentale, Pennsylvanie, Maryland, Delaware, New jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hamphsire, Maine
South : Oklahoma, Texas, Arkansas, Louisiane, Mississippi, Tennessee, Géorgie, Virginie, Caroline du Nord, Caroline du Sud, Floride, Alabama
- Yields for spinach, green beans, lentils, ensiled sorghum, cotton, tobacco (0) | top |
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R=3, 4, 6 years stands for 3, 4, 6 years cyclic rotation, meaning you can grow it every 3, 4, 6 years.
Region details :
Alaska : Alaska
Pacific Coast : Washington, Oregon, Californie
North West : Idaho, Montana, Wyoming
South West : Nevada, Utah, Arizona, Nouveau Mexique
Center : Dakota du Nord, Dakota du Sud, Minnesota, Iowa, Nebraska, Colorado, Kansas, Missouri
North East : Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Virginie-Occidentale, Pennsylvanie, Maryland, Delaware, New jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hamphsire, Maine
South : Oklahoma, Texas, Arkansas, Louisiane, Mississippi, Tennessee, Géorgie, Virginie, Caroline du Nord, Caroline du Sud, Floride, Alabama
- Potato market (0) | top |
-Selling to SimAgri or to a RAC is done immediately and doesn't required any storage on the farm. However, the selling price is not very high.
-On the other hand, if you choose the potato market, you will have a storage and commercialisation period. The investment is more important but the selling price is higher.
So, if you want to play it easy, use the first solution and sell them immediately. If you feel more like a trader and you want to manage planting, harvesting, storage, choose the potato market.
Investment :
For the potato market, you will need :
-A storage line (standing equipment), it includes : Pre hopper, Sizer, Inspection table, Clod separator, Box filler and Knock out machine and costs 100,000 euros.
-One (or more) potato storage building (building) :
Used to store potatoes before they are sent to the plants. It is air conditioned and is filled with piles of boxes. It costs 100 euros per stored ton.
Storage and commercialisation :
Potato storage can run from the harvest until the 7th of June of the following year. Potatoes are stored in a potato storage building through a storage line. The storage must be performed within 2 days following the harvest. If not, you will have 7 days to sell the potatoes to SimAgri at a lower price. You have a few months to sell your stock, after that he remaining stock is lost and automatically destroyed.
During the storage period, you van ask for offers every week. The number of offers will vary but you will receive at least 2 offers per quality type on the regional market (plants). Once in a while, you can also receive national offers (plants) or even international offers (port, intermodal terminal). You will then have to choose between these offers and sell your potatoes.
For all offers you will have to contact a transport contractor to haul your potatoes from your storage to the plant, port, intermodal terminal. The timing is fixed in the contract. The transportation cost is yours to pay.
- (0) | top |
The yield during silage is equal to 150% of the basic grain yield of the cereal harvested at maturity. It also varies according to the value of the crop's growth.
* Rye possible only on Canada, USA and Expert servers.
- Quotas (0) | top |
Sugar beet quota :
A basis of 2 hectares or 10% of the cultivated surface (except spring and autumn meadows and orchards) the previous year on your farm.
- Grass / meadow (1) | top |
Grass sowing takes place in spring (March and April) and in Fall (September and October). There are several species of gramineae (grasses), each with its own specificity.
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Optimal grass production is obtained during the first 2 or 3 years after sowing. After that, the yield will slowly become lower. At the end of the cycle, you will have to seed anew to get a brand new meadow.
Each grass is better suited for some uses. Here is the grass quality you can obtain depending its uses :
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Also, like for every other crops, grass has nutrients needs (shown in kg/yield ton) :
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You can add nutrients by spreading fertilisers. To do so, you will need a fertiliser spreader. You can also spread liquid manure at 15m3 per hectare and the solid digestate (25T per hectare) or liquid (25m3 per hectare). These actions will optimise your yields.
If you wish so, you can also increase your grass growth by using a meadow aerator, it'll raise your daily growth from 4% usually to 5%. In winter time the aerator used is somewhat cancelled, so you have to do it every year to maintain a good growth.
- Straw and Hay (0) | top |
If you don't want to squeeze the straw, you can collect it in bulk, with a tractor + loader. In this case the loose straw is used exclusively for methanization. It will be stored on the solid substrate platform.
If you want to increase your hay's yield in a field, you can either spread fertiliser or liquid manure (15 m3/hectare). The effect of these spreadings will subside throughout wintertime.
If you decide to press your straw, soil nutriments will be lowered. You'll find below the nutriments loss (in kilos/tons of pressed straw) :
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- Methods of cultivation (0) | top |
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- Green manure / cover crops (2) | top |
You sow them just after your summer harvests, then shred in january and sow your main crop in spring.
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Be careful, cover crops are interesting if you want to do spring sowing just after shredding (wait 7 days though). The positive effect of this cover crop lasts just a few months, after June, there will be no more benefit. Also, with this cover crop, your spring crop will need less equipment and will increase your yield. Thus its interesting to use cover crop !!!
- Organic farming (1) | top |
Organic farming means banning chemical treatments. If a disease starts on an organic plot, you won't be able to treat it and it will mean a loss in your yield. You can, however, make a specific fertilizer supply (nitrogen, calcium ...) or put manure / liquid manure. Moreover, crop rotation is lenghtened by 1 year. You can use "regular" seeds to seed your plots.
Harvests can be sold to SimAgri or to the RACs (REgional Agricultural Cooperatives). Price of Organic production will be 20% higher than the conventionnal one.
Plot/soil Management (1) | top |
- The soil (0) | top |
The soil quality :
Soil quality can be good average or poor. It has an influence on the harvest quality.
Soil composition :
The soil contains 6 nutriments (nitrogen, phosphorus, potassium, calcium, sulfur, magnesium) that will have an impact on your yield during the harvest.
To know the quality of your soil, and its composition, a soil analysis must be undertaken.
- Stones (0) | top |
If you wish, you can remove the stones using a stone crusher. The remove takes place before starting the tillage. A plot that does not contain stone, or whose stones have been removed, allows to obtain a better yield during the harvest.
The remove of stones has an effect over 3 seasons.
- Soil analysis (0) | top |
Note: the reserve in nutriments will possibly vary with every analysis, since the crops' growth will have used up some of the nutriments (some plants also use up more nutriments than others). Likewise, the quality of your soil may vary with each analysis. Your soil may thus improve slightly or see its quality decrease.
- Nutriments (0) | top |
Nitrogen (N)
Phosphorus (P)
Potassium (K)
Calcium (Ca)
Sulfur (S)
Magnesium (Mg)
These 6 elements are needed for your plants to grow healthily. It is this critical to keep an eye on the reserve of each nutriment in your soil, in order to obtain a good yield. Should you not fittingly manage your nutriments, you would risk losing an important part of your yields, come harvest time.
The needs in terms of nutriments vary from one crop to another, as shown in this table, in Kg/Ton of yield (yield from the game rules) :
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The indicated needs are theoretical, the actual needs may vary from one plot to another, from one season to another etc...
In order to fulfill the needs in nutriments of your plants, you can make nutriment additions after sowing or after a soil analysis (balancing addition). Note: by adding manure or by crushing your straw, you can increase or stabilize your soil's reserves in nutriments.
- Spreading : added values (0) | top |
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- Straw shredding : improvement values (0) | top |
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- Compost (0) | top |
There are two ways to turn your manure into compost :
-Composting in a plot :
Making composts is a 3 step process and takes 14 days :
- Making windrows :
It's done on the plot where you will spread your compost. You have to bring the manure or use the one already there. It takes 30 tons of manure to make 10 tons of compost. Thus you can get 1 ton of compost with 3 tons of manure. For 1 hectare you need 15 tons of compost made from 45 tons of manure..
Example :
If your plot is a 20 hectares one, you need to spread 300 tons of compost and thus you will have to bring 900 tons of manure.
- Inversion :
Inversion helps the composting process by aerating the windrows. It's made with a windrow inverter (it can be done by a FWF).
2 inversions are necessary. If inversions are not done, part or the whole of the compost can be lost so it's important not to forget it.
- Spreading :
Once the compost is made (after 14 days), you can spread it on your plot with a manure spreader. Compost can be used on meadows and on organic crops as well.
-Composting at the farm :
It's possible to make compost directly in your farm by building a composting area. There, you can store your manure and it will automatically start turning into compost the following day. Thus you can get 1 ton of compost with 3 tons of manure.
-Inversion :
Turning compost must start the 4th or 5th day and the 9th or 10th day. You can call a FWC to perform this action.
-Spreading ::
Once the compost is made (after 14 days), you can spread it on your plot with a manure spreader. Compost can be used on meadows and on organic crops as well. There is no need to have already your compost in the plot, it can be directly loaded from the composting area or the manure pit. If you do not want to spread it, you can store it or even sell it to another player.
Compost brings nutriments when spread on a plot (in kg/hectare) :
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- Sugar scum (0) | top |
It is spread every 5 years at a rate of 15 T/hectare with a manure spreader. It can be stored in a manure pit or directly on a plot. It can be bought from both SimAgri and the regional cooperatives (RAC).
Value of the sugar scum (in kg/hectare) spread :
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- Treatments to perform (0) | top |
Fungicide :
Prevent/kill fungi
Weed killer :
Prevent/kill weeds
Insecticide :
Prevent/kill insects
Thus you will have to prevent (treatment on the first day) or fight (treatment on the second or third day) against fungi, insects or weeds. Depending on your reaction time, the damage will be more or less important (loss in growth).
Phyto treaments prices and amounts :
Fungicide :
Prevention/fight against fungi
Price : 9 euros / litre
Dosage : 1.6 litre /ha
Weed killer :
Weed destruction
Price : 9 euros / litre
Dosage : 1.6 litre /ha
Insecticide :
Prevention/fight against insects
Price : 9 euros / litre
Dosage : 1.6 litre /ha
Phyto treatment room :
If you choose so, you can store your phyto treatments in a phyto treatment room (LP). You don't have to but if you pick this option you will benefit from the LPSIM-1 standard (you will abide by environmental, health and occupational regulations).
If you choose the organic technique, there will be no treatments.
- Precipitations (0) | top |
If needed, you can build an artificial pond you will use to irrigate your plots located in the same area the pond is built. You can also irrigate by pumping from a spring.
- Hill reservoir (0) | top |
-Example:
My hill reservoir is located in zone 7. I can irrigate all the parcels of this zone, or only a part (it is possible to activate / deactivate the irrigation according to your needs).
Arboriculture (0) | top |
- General information (0) | top |
- soil quality
- amount of trees and their age
- pruning
- fertilisers
- phyto treatments
- specific equipment
- the date of harvest
- : bad qualityDepending on the quality level, the harvest will have a different value on a financial point of view. A quality 1 harvest will sell much better than a quality 3 one.
- : medium quality
- : good quality
Orchard Status :
To help you manage your orchards, diode indicators will show you if an action can be done. If the diode is green, the work can be done on the orchard. On the contrary if the diode is red, no work can be done.
The various cultures : (for each region, check the yields in the table below)
- Planting time : december and january (1000 trees per hectare)
- Harvest time : september and october
- Average price : 0.51 to 0.65 euro per kilo depending on the grade
- Manual Harvest but equipment needed for transportation and handling
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 4th year
- Specifics : different grades available, 70/75 mm or 75/80 mm
- Planting time : december and january (476 trees per hectare)
- Harvest time : july, august and september
- Average price : 1.25 to 1.90 euro per kilo depending on the category
- Manual Harvest but equipment needed for transportation and handling
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 4th year
- Specifics : different categories available, A, B and C
- Planting time : december and january (1200 trees per hectare)
- Harvest time : september and october
- Average price : 0.55 to 0.95 euro per kilo depending on the grade
- Manual Harvest but equipment needed for transportation and handling
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 4th year
- Specifics : different grades available, 55/60 mm 60/65 mm or 65/70 mm
- Planting time : december and january (250 trees per hectare)
- Harvest time : august and september
- Average price : 0.90 to 1.10 euros per kilo depending on the grade
- Manual Harvest but equipment needed for transportation and handling
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 6th year
- Specifics : different grades available, 35/40 mm 40/45 mm or 45/50 mm
- Planting time : december and january (200 trees per hectare)
- Harvest time : august and september
- Average price : 1.20 to 1.50 euro per kilo depending on the grade
- Manual Harvest but equipment needed for transportation and handling
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 8th year
- Specifics : different grades available, 22/25 mm 26/30 mm
- Planting time : october and november (5000 trees per hectare)
- Harvest time : july
- Average price : between 6,30 and 6,50 euros per kilo depending on the berries size
- Manual Harvest but equipment needed for transportation
- Yield (varying with the orchard's age) : optimal from the 1st year
- Specifics : Variable berry size, storage in cold chamber at 4°C for 3 days max
- Planting time : october and november (2500 trees per hectare)
- Harvest time : june, july and august
- Average price : between 3,80 and 4,00 euros per kilo depending on the berries size
- Manual Harvest but equipment needed for transportation
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 2nd year
- Specifics : Variable berry size, storage in cold chamber at 4°C for 3 days max
- Planting time : october and november (2000 trees per hectare)
- Harvest time : july and august
- Average price : between 4,00 and 4,20 euros per kilo depending on the berries size
- Manual Harvest but equipment needed for transportation
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 3rd year
- Specifics : Variable berry size, storage in cold chamber at 4°C for 3 days max
- Planting time : november and december (100 trees per hectare)
- Harvest time : october
- Average price : between 3,80 and 4,00 euros per kilo depending on the walmut size
- Mecanic harvest and equipment needed for transportation
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 5th year
- Specifics : Variable walmut size
- Planting time : december, january and february (248 trees per hectare)
- Harvest time : november
- Average price : between 4,00 and 4,20 euros per kilo depending on the olive size
- Manuel harvest but equipment needed for transportation
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 5th year
- Specifics : Variable olive size
- Planting time : december and january (500 trees per hectare)
- Harvest time : may, june and july
- Average price : between 1,90 and 2,10 euros per kilo depending on the cherry size
- Manuel harvest but equipment needed for transportation
- Yield (varying with the orchard's age) : starts as poor at 1 year, optimal from the 5th year
- Specifics : Variable cherry size, storage in cold chamber at 4°C for 3 days max
- Yields (0) | top |
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Berries can be grown in all regions/states. Here are the average yield for each type (in tons/hectare) :
Raspberry : 8,5
Red currant : 10
Blueberry : 10
Region details :
Alaska : Alaska
Pacific Coast : Washington, Oregon, Californie
North West : Idaho, Montana, Wyoming
South West : Nevada, Utah, Arizona, Nouveau Mexique
Center : Dakota du Nord, Dakota du Sud, Minnesota, Iowa, Nebraska, Colorado, Kansas, Missouri
North East : Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Virginie-Occidentale, Pennsylvanie, Maryland, Delaware, New jersey, New York, Connecticut, Rhode Island, Massachusetts, Vermont, New Hamphsire, Maine
South : Oklahoma, Texas, Arkansas, Louisiane, Mississippi, Tennessee, Géorgie, Virginie, Caroline du Nord, Caroline du Sud, Floride, Alabama
- Arboricultural equipment (0) | top |
List of arboricultural equipment :
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To work in your orchards, you need a low powered tractor (80 HP max) and your equipment must be narrow. For transportation from the orchard to the farm, you also need a tractor and a trailer.
- Building and arboricultural equipment (0) | top |
Type of building (b) and secondary equipment (e) : :
(b) Arboricultural warehouse : to store harvests (in palox) and hail nets. This building is measured in square metres (m2). (e) Palox : used for the harvest and storage of fruits. You pile them up in your arboricultural warehouse. They are measured in kilograms (kg). (e) Hail net : used to protect your orchards from hail stones. You need a net per hectare. (b) The cold chamber : used to store berries and cherry after the harvest. Mesured in square metres (m²).
- Arboricultural work (0) | top |
You have to begin with planting bushes and removing dead bushes. You will then have to perform several tasks and add fertiliser when needed. To avoid diseases on your bushes and fruits,, you may have to treat them often. The harvest is performed during 1 to 3 months, depending on the berry type and is done manually. You have to harvest every day ripe berries or else they will be lost.
As you can see, there is a lot to do so you will need a lot of personnel to get good results.
Hedges (0) | top |
- Creation and maintenance of the hedge (0) | top |
To create a hedge, it is necessary to have shrub plants (average price 1.50 € / unit). Planting is manual, 0.05AP / plant. The number of trees to be planted depends on the size of the plot
Planting takes place between September 1 and November 7.
Hedge size:
Pruning is possible from December 1 to February 7. You need a lumberjack kit for cut and a tractor equipped with a front loader or a telescopic handler to swath the cut timber. The quantity of cut wood depends on the quality of the soil of the plot, it varies between 1 and 2 kilos / tree.
You need 0.003AP / tree cut and 0.2AP / ton of wood cut for windrowing.
Chipping of cut wood:
You must use a tractor and a wood chipper. The chipping takes place between December 1 and until August 7 (after this period, the cut wood is lost).
The throughput for chipping wood is 5 tons of wood cut per PA. So you need 0.2AP / ton.
Storage of chipped wood:
The chipped wood is stored on the farm on the chipped wood platform. This platform costs 1 € / ton of storage (10,000 tons maximum). 1 ton of chipped wood occupies a volume of 4m3.
To transport the chipped wood, a tractor and a skip are used.
Dead wood in the hedge:
Each season 2% of the plants that make up the hedge die. They can be replaced during the planting period, from September 1 to November 7.
- Use of chipped wood (0) | top |
To use it in litter, a tractor and a straw blower, or a self-propelled straw blower are necessary. The amount of wood chipped corresponds to 30% of the amount of straw usually needed. Be careful, you can't mix chipped wood and straw for the litter, it's one or the other. This litter made from chipped wood then turns into manure for the litter. 'we store in the manure pit, or directly in the plot. It is used in the same way as manure.
Greenhouse heating:
The chipped wood can be used to heat the plastic and glass greenhouses of the activity
market gardening. It is used with the multi-fuel boiler. Its output varies between 2.8 and 3.5KW / kilo of chipped wood.
- Interest of a hedge for crops (0) | top |
A crop in which the plot is surrounded by a hedge sees its basic yield increase (also applies for orchards). Be careful, for grass, the daily growth is not improved, but the harvest related to the grass is (hay, silage).
Illness:
Likewise, the risk of disease is reduced for a crop if a hedge is present around the plot (also applies for orchards).
- Interest of a hedge for animals (0) | top |
If the plot is a meadow and there are animals there, they will need less water each day.
Buying a field / a meadow / an orchard / a wooded meadow (0) | top |
- France : 3 000 euros
- Belgium : 7 000 euros
- Switzerland : 4 250 euros
- Canada : 3 400 euros
- U.S.A. : 3 400 euros
- Expert : 4 500 euros
Orchards also can be bought through the same thumb index. Orchard price varies with the surface of the orchard and the amount of trees already planted.
For the wooden meadows, the price will vary with the proportion of wooden surface on the plot. The more woods, the higher the price.
SimAgri won't sell plots with the Organic label. Thus organic plots will be available only from other players.
- Plot appreciation tax (0) | top |
So the shorter the time you keep the plot, the higher the tax.
The appreciation is the difference between the price you bought the plot and the price you sell it. If you sell at a higher price than you bought, there is appreciation thus tax. If you sell at a lower price there is no tax.
Here is the price scale for appreciation tax :
- Plot bought less than a year ago : appreciation taxed at 90%
- Plot bought between one and two years ago : appreciation taxed at 80%
- Plot bought between two and three years ago : appreciation taxed at 70%
- Plot bought between three and four years ago: appreciation taxed at 60%
- Plot bought between four and five years ago : appreciation taxed at 55%
- Plot bought more than five years ago : appreciation taxed at 50%
As you can see, it's better to sell after a few years to pay less taxes.
For orchards, only the land price is taken into account to fix the appreciation.
Sell a plot (0) | top |
-Selling with all players (you set the price)
-Selling with a "friend" player (you set the price)
-Selling with SimAgri (you must have the plot for 5 seasons minimum, the purchase price is set at 25% of the estimated price of the plot)
Buying/Selling your harvests (0) | top |
You can also buy goods that you need.
In any case you will need a tractor and a tipping trailer if you either buy or sell.
If you choose to buy from another region/province, you can check sale advertisements. If you want to sell to another region you can put an advertisement. A transporter will take care of the delivery.
Fertiliser (0) | top |
The amount of fertiliser needed will vary with the soil composition as well as with the crop needs. By optimising your crop rotation, you will improve your plots soil and thus will save on fertilisers.
Treatments (0) | top |
If you grow potatoes, you will need a special weed killer (2.5 litres per hectare) for a chemical weeding one month before the harvest. You will need a sprayer to apply this weed killer in your field.
For your orchards you need 3 litres per hectare, it costs 25 euros per litre. Be careful you may have to do up to 21 sprayings.
Seeds (0) | top |
- grass (35 kilos per hectare)
- colza / canola (4 kilos per hectare)
- flax (120 kilos per hectare)
- potatoes (900 kilos per hectare)
- soybeans (110 kilos per hectare)
- fava beans (220 kilos per hectare)
- industrial hemp (50 kilos per hectare)
- ensiled sorgho (12 kilos per hectare)
- corn (25 kilos per hectare)
Seeds can be stored in a warehouse or a barn. In a barn they will suffer a small loss (damaging).
For some cultures you can use several types of seeds. Those seeds will give you a harvest with a better yield of grain, or a better yield of straw, or even a combination of both but slightly below the average.
- Type G seeds:
This type of seed is selected to give more Grain. Thus you will get a better grain yield. Available for wheat, barleys, oats, peas and fava beans cultures. Its price is 0.40 euros per kilo.
- Type S seeds:
This type of seed is selected to give more Straw. Thus you will get a better straw yield. Available for wheat, barleys, oats, peas and fava beans cultures. Its price is 0.40 euros per kilo.
- Type GS seeds:
The yield for both Grain and Straw is normal. These seeds are neither focused on grain nor straw production. Available for wheat, barleys, oats, peas and fava beans cultures. Its price is 0.35 euros per kilo.
Meteorology (0) | top |
In the game, meteorology management is based on the real data observed over the last few years. For example, we have divided France into the following 4 large areas :
- North Western
- North Eastern
- South Western
- South Eastern
In SimAgri, there are 5 meteorological levels :
Bright sunshine
Sunny
Mostly sunny / Mostly cloudy
Light Rain
Heavy rain
Sunshine and pluviometry gauges :
When you sow or plant, you will see on your plot two gauges, one for the pluviometry (rain) the other for the sunshine. Theses 2 gauges will indicate if your crop has enough sun and rain or not.
If the gauge is red, your crop has too much or not enough rain or sunshine.
If the gauge is green, it received the right amount of rain and sunshine. In this case the harvest will bring a better yield than if the gauges are red.
- Heavy rain (0) | top |
- Wind (0) | top |
- Hail (0) | top |
Boring/Irrigation (1) | top |
In every plot you can bore and try to see if there is a spring. This spring will allow you to automatically fill your troughs daily or to irrigate your field with an irrigation drum.
There at 10 spring levels from 1 to 10, it means you can get from 100 000 to 1 000 000 litres per day. You can do only one boring per plot and it costs 150 euros.
- Irrigation drum :
As the amount of water needed for a crop is known, you can, when necessary, water your plot to help get a better the maturation.
To irrigate, a spring in your plot is required (or a pond in the vicinity). Then you will have to bring irrigation drums in your plot. The pluviometric gauge will very every day.
The higher the level of your spring, the bigger the amount of water available. A small plot with a large spring will of course give a much better irrigation than a large plot with with the same level of spring. Depending of their type, you'll need one or more irrigation drums to water your plot. You can irrigate all year long but be careful not to flood your plot.
- Pivot irrigation :
You can also choose to irrigate with a pivot system. To do so, you need to build a center pivot in your plot (to be destroyed when you sell the plot) then you add the spray lines (the number of spray lines will vary with the plot size). To install or uninstall a spray line, 30 APs are required. Once the system is operational, you can program it ( 24 hours of irrigation max). One hour of irrigation equals to 1 mm of irrigation. To irrigate one hour, 10m3 per hectare are necessary. So if you irrigate all day long, you will need 240m3 per hectare (24 mm on the gauge). Please note it is not possible to put a pivot and drums together, you'll have to choose one system or the other.
Seasons (0) | top |
- Winter : December, January, February
- Spring : March, April, May
- Summer : June, July, August
- Autumn : September, October, November
So you will for example get more rain in autumn and winter and more sun in summer. Moreover, the grass in your meadows will not grow in winter and will start growing again in spring.
Livestock (0) | top |
To buy livestock, you must go to the Cooperative Market where you will find all species.
On days 1, 2, 4, 5 you can buy livestock sold only by players from your region or by SimAgri. On days 3, 6, 7 you can buy livestock from the whole country.
To buy livestock, you must have a cattle truck or a light commercial van. You will use the cattle truck to carry cattle, american buffalos, goats, sheep, pigs and fallow deer from the Cooperative Market to your farm. You will also use it to bring them to your meadows. The light commercial van is used to carry poultry, guinea fowls, rabbits, geeses and ducks. The horse trailer is used for horse transportation.
- Cattle (3) | top |
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Dairy cattle and Beef cattle breeds of United-States :
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The cattle family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your cattle will influence their growth and also their milk production. Make sure you give good quality food if you want your cattle to put on weight.
- : average quality
- : good quality
- Raising cattles on litter :
To raise cattles on litter you need straw. The straw will become manure that you can store in a manure pit or directly on a plot. You can then spread it on your plot with a manure spreader at a ratio of 25 metric tons per hectare.
- Raising pigs on grates :
To raise pigs on grates, you won't use straw. Instead of getting manure, you will get liquid manure that you can store in a liquid manure pit. YOu will alos need a liquid manure tank to spread it on your plots at a ratio of 15 m3 (15 000 litres) per hectare.
- Milk and meat breeds :
Cattle can graze grass from April until October. You can put them in a meadow during this period.
Amount of grass per day in a meadow :
- Bull : 88 m2
- Cow : 80 m2
- Bullock : 80 m2
- Heifer : 72 m2
- Calf : 56 m2
From november until end of March, your cattle is sheltered in a stabling. During this period, they eat different foodstuffs (hay, corn, straw, sugarbeet, barley, wheat, colza, mineral salts and vitamines).
Food ration when in a stabling (in kg per day) :
- Bull and cows (adults) :
or Hay + ensiled corn : 72 + 84 (full ration : 169)
or Straw + ensiled corn : 28 + 96 (full ration : 137)
or Straw + sugarbeet : 28 + 120 (full ration : 161)
or Straw + pulp beet : 28 + 100 (full ration : 141)
or Hay + ensiled corn + grass silage : 56 + 48 + 28 (full ration : 146)
or ensiled corn + alfalfa pellets : 60 + 10 (full ration : 83)
or hay + ensiled corn + ensiled sorghum or immature cereal : 72 + 42 + 42 (full ration : 169)
or Straw + ensiled corn + ensiled sorghum : 28 + 48 + 48 (full ration : 137)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 56 + 24 +24 + 28 'full ration : 145)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 30 + 30 + 10 (full ration : 83)
Barley or wheat or triticale : 7,2
Colza cake or Soybeans : 4,8
Mineral Salts + vitamines : 1
Water : 200 litres
- Bullocks and heifers (24 to 36 months) :
or Hay + ensiled corn : 60 + 72 (full ration : 144)
or Straw + ensiled corn : 24 + 80 (full ration : 117)
or Straw + sugarbeet : 24 + 100 (full ration : 137)
or Straw + pulp beet : 24 + 80 (full ration : 117)
or Hay + ensiled corn + grass silage : 48 + 48 + 24 (full ration : 130.8)
or ensiled corn + alfalfa pellets : 54 + 9 (full ration : 71)
or hay + ensiled corn + ensiled sorghum or immature cereal : 60 + 36 + 36 (full ration : 144)
or Straw + ensiled corn + ensiled sorghum : 24 + 40 + 40 (full ration : 117)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 48 + 24 +24 + 24 (full ration : 130.8)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 27 + 27 + 9 (full ration : 71)
Barley or wheat or triticale : 6
Colza cake or Soybeans : 4
Mineral Salts + vitamines : 0,8
Water : 100 litres
- Bullocks and heifers (18 to 24 months) :
or Hay + ensiled corn : 48 + 48 (full ration : 112)
or Straw + ensiled corn : 20 + 60 (full ration : 91)
or Straw + sugarbeet : 20 + 84 (full ration : 107)
or Straw + pulp beet : 20 + 64 (full ration : 87)
or Hay + ensiled corn + grass silage : 32 + 32 + 16 (full ration : 88.6)
or ensiled corn + alfalfa pellets : 48 + 8 (full ration : 64)
or hay + ensiled corn + ensiled sorghum or immature cereal : 48 + 24 + 24 (full ration : 112)
or Straw + ensiled corn + ensiled sorghum : 20 + 30 + 30 (full ration : 91)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 32 + 16 +16 + 16 (full ration : 88.6)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 24 + 24 + 8 (full ration : 55)
Barley or wheat or triticale : 4
Colza cake or Soybeans : 4
Mineral Salts + vitamines : 0,6
Water : 80 litres
- Bullocks and heifers (12 to 18months) :
or Hay + ensiled corn : 36 + 36 (full ration : 85)
or Straw + ensiled corn : 16 + 44 (full ration : 69)
or Straw + sugarbeet : 16 + 60 (full ration : 81)
or Straw + pulp beet : 16 + 40 (full ration : 67)
or Hay + ensiled corn + grass silage : 24 + 24 + 12 (full ration : 66.4)
or ensiled corn + alfalfa pellets : 42 + 7 (full ration : 55)
or hay + ensiled corn + ensiled sorghum or immature cereal : 36 + 18 + 18 (full ration : 85)
or Straw + ensiled corn + ensiled sorghum : 16 + 22 + 22 (full ration : 69)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 24 + 12 +12 + 12 (full ration : 66.4)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 21 + 21 + 7 (full ration : 42)
Barley or wheat or triticale : 2
Colza cake or Soybeans : 4
Mineral Salts + vitamines : 0,4
Water : 60 litres
- Calves (6 to 12 months) :
or Hay + ensiled corn : 24 + 24 (full ration : 57)
or Straw + ensiled corn : 8 + 28 (full ration : 47)
or Straw + sugarbeet : 8 + 36 (full ration : 55)
or Straw + pulp beet : 8 + 16 (full ration : 35)
or Hay + ensiled corn + grass silage : 16 + 16 + 8 (full ration : 43.6)
or ensiled corn + alfalfa pellets : 36 + 6 (full ration : 45)
or hay + ensiled corn + ensiled sorghum or immature cereal : 24 + 12 + 12 (full ration : 57)
or Straw + ensiled corn + ensiled sorghum : 8 + 14 + 14 (full ration : 47)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 16 + 8 +8 + 8 (full ration : 43.6)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 18 + 18 + 6 (full ration : 28)
Barley or wheat or triticale : 1,2
Colza cake or Soybeans : 2
Mineral Salts + vitamines : 0,4
Water : 40 litres
- Calves (3 to 6 months) (milk feeding possible for meat breeds) :
or Hay + ensiled corn : 12 + 12 (full ration : 29)
or Straw + ensiled corn : 4 + 12 (full ration : 23)
or Straw + sugarbeet : 4 + 16 (full ration : 27)
or Straw + pulp beet : 4 + 12 (full ration : 23)
or Hay + ensiled corn + grass silage : 8 + 8 + 4 (full ration : 22.2)
or ensiled corn + alfalfa pellets : 30 + 5 (full ration : 37)
or hay + ensiled corn + ensiled sorghum or immature cereal : 12 + 6 + 6 (full ration : 29)
or Straw + ensiled corn + ensiled sorghum : 4 + 6 + 6 (full ration : 23)
or Hay + ensiled corn + ensiled sorghum or immature cereal + grass silage : 8 + 4 +4 + 4 (full ration : 22.2)
or Ensiled corn + ensiled sorghum + alfalfa pellets : 15 + 15 + 5 (full ration : 14)
Barley or wheat or triticale : 0,6
Colza cake or Soybeans : 1,2
Mineral Salts + vitamines : 0,4
Water : 28 litres
- Calves (0 to 3 months) (milk feeding possible for meat breeds) :
or Hay + ensiled corn : 0
or Straw + ensiled corn : 0
or Straw + sugarbeet : 0
Barley or wheat or triticale : 0
Colza cake : 0
Mineral Salts + vitamines : 0
Concentrate for young calves : 8
Water : 12 litres
- Only meat breeds :
Cattle can graze grass from April until October. You can put them in a meadow during this period.
Amount of grass per day in a meadow :
- Bull : 88 m2
- Cow : 80 m2
- Bullock : 80 m2
- Heifer : 72 m2
- Calf : 56 m2
From november until the end of march, you can also leave them in a meadow. If you chose so, you will have to feed them a winter ration this will give them a complete and balanced diet. You can still bring them back in stabling for the cold season of course.
Quantity of winter ration in meadow (in kg per day):
- Bull and cows (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
Hay : 44
Barley or wheat or triticale : 6,6
Colza cake / canola cake or Soybeans : 2,2
Mineral Salts + vitamines : 1
Water : 200 litresFull ration : 53.8
- Bullocks and heifers (24 to 36 months) :
Hay : 44
Barley or wheat or triticale : 5,4
Colza cake / canola cake or Soybeans : 1,8
Mineral Salts + vitamines : 0,8
Water : 100 litresFull ration : 44
- Bullocks and heifers (18 to 24 months) :
Hay : 44
Barley or wheat or triticale : 4,2
Colza cake / canola cake or Soybeans : 1,4
Mineral Salts + vitamines : 0,7
Water : 80 litresFull ration : 34
- Bullocks and heifers (12 to 18months) :
Hay : 44
Barley or wheat or triticale : 3
Colza cake / canola cake or Soybeans : 1
Mineral Salts + vitamines : 0,5
Water : 60 litresFull ration : 25
- Calves (6 to 12 months) :
Hay : 44
Barley or wheat or triticale : 2,4
Colza cake / canola cake or Soybeans : 0,8
Mineral Salts + vitamines : 0,4
Water : 40 litresFull ration : 20
- Calves (3 to 6 months) (milk feeding possible for meat breeds) :
Hay : 44
Barley or wheat or triticale : 1,2
Colza cake / canola cake or Soybeans : 0,6
Mineral Salts + vitamines : 0,3
Water : 28 litresFull ration : 15
- Calves (0 to 3 months) (milk feeding possible for meat breeds) :
Hay : 44
Barley or wheat or triticale : 0
Colza cake / canola cake or Soybeans : 0
Mineral Salts + vitamines : 0
Water : 12 litres
Insemination and reproduction :
Heifers can be inseminated as soon as 27 months old. Obviously without insemination your heifers and cows cannot calf, so you won't get any younglings. For insemination you have two possibilities :
Once the insemination is done, the gestation takes 9 months and then your cow will calf. The next insemination will take place minimum 3 months after after giving birth.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a bull from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a bull from your own breed stock. However the bull must be 3 years old minimum and can perform 4 inseminations per day.
Milk production :
Only cows can produce milk. Their production will vary from day to day. To milk your cows, you need a milking station and a milk tank. The amount of AP required to milk your cows depends on the number of cows in your farm and also on the size of your milking station. Milking can be done up to 4 times a day. The average daily milk production goes from 10 to 28 litres depending on the breeds. Milk is then stored and preserved in the milk tank, you can then sell it directly by clicking on the link "sell milk" in the thumb index "livestock".
Litter :
Your cattle need a litter when in a stabling and if you choose to raise them on a litter. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Bull : 90Liquid manure :
- Cow : 72
- Bullock : 48
- Heifer : 48
- Calf : 30
If you chose to raise your cattles on grates, you won't need straw. Instead od manure you will get liquid manure than you can store and then spread.
Liquid manure production per day and per head :
- Bull : 200 litres = 0,2 m3
- Cow : 200 litres = 0,2 m3
- Bullock : 140 litres = 0,14 m3
- Heifer : 140 litres = 0,14 m3
- Calf : 60 litres = 0,006 m3
Necessary surface per head :
Each animal occupies a surface when in a stabling. When you move your cattle in the barn for winter, make sure you have enough room for all.
Necessary surface per head (in m2) :
- Bull : 15
- Cow : 12
- Bullock : 8
- Heifer : 8
- Calf : 5
- Buffalos (0) | top |
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The buffalo family :
WARNING :
Unlike other species, buffalo bull or cow become adult when 3 years old ( sexual maturity), but they do not stop growing until they are 6 years old when they become definitely adults (physical maturity). So keep this parameter in mind
especially from the genetical point of view as the final genetical stats will be
attained when 6 years old even if reproduction can start much earlier !!!
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your buffalos will influence their growth. Make sure you give good quality food if you want your buffalos to put on weight.
- : average quality
- : good quality
Buffalo raising is exclusively done outdoors. There is no need for buildings to shelter them. All year long they stay in a woody meadow, they graze in summertime and in wintertime you feed them a mixture of cereals and hay.
- Summertime :
This period is 6 months long, from beginning of April until end of September. Buffalos will only graze during that time.
- Wintertime :
Also a 6 months period from beginning of october until end march. During this period, buffalos stay in their woody meadow but you feed them a mixture of cereals and hay called buffalo ration.
The buffalo ration is a complement to the grass the buffalos graze even in wintertime. The ration is mixed at the farm and brought to the woody meadow by the farmer.
The buffalo ration is prepared by the farmer and is made of hay, wheat or triticale, barley, oats, soybeans, mineral salts and vitamines.
Buffalo ration quantity in wintertime (in kg per day) :
- Bulls and cows more than 3 years old :Those different foodstuffs must be mixed to make buffalo rations. Once ready, the ration can be stored in a silo. The farmer then needs only to bring it (with a tipping trailer) to the woody meadow for the wintertime. Make sure you dont leave your buffalos without food several days in a row, they will not stand it for a long time. It has an influence on your buffalo's health.
Hay : 40
Wheat or triticale : 6
Barley : 6
Oats : 6
Colza cake or Soybeans : 6
Mineral Salts + vitamines : 1
Water : 100 litres
- Bullocks and Heifers 24 to 36 months :
Hay : 32
Wheat or triticale : 4,8
Barley : 4,8
Oats : 4,8
Colza cake or Soybeans : 4,8
Mineral Salts + vitamines : 0,8
Water : 60 litres
- Bullocks and Heifers 18 to 24 months :
Hay : 24
Wheat or triticale : 3,6
Barley : 3,6
Oats : 3,6
Colza cake or Soybeans : 3,6
Mineral Salts + vitamines : 0,6
Water : 48 litres
- Bullocks and Heifers 12 to 18 months :
Hay : 20
Wheat or triticale : 3
Barley : 3
Oats : 3
Colza cake or Soybeans : 3
Mineral Salts + vitamines : 0,5
Water : 40 litres
- Calves 6 to 12 months :
Hay : 16
Wheat or triticale : 2,4
Barley : 2,4
Oats : 2,4
Colza cake or Soybeans : 2,4
Mineral Salts + vitamines : 0,4
Water : 32 litres
- Calves 3 to 6 months :
Hay : 8
Wheat or triticale : 1,2
Barley : 1,2
Oats : 1,2
Colza cake or Soybeans : 1,2
Mineral Salts + vitamines : 0,2
Water : 20 litres
- Calves 0 to 3 months :
Mother milk only
Water : 8 litres
Mating and reproduction :
Buffalo heifers can mate as soon as they are 27 months old. Obviously without mating your heifers and cows cannot calf, so you won't get any younglings. The mating is totally natural between a bull and a cow, artificial insemination isnt possible for buffalos !!!
The mating is done between a bull from your farm and a heifer or a cow. The bull must be at least 3 years old and can only mate once a day.
WARNING :
Unlike other species, heifers and cows can only mate at a certain time of the year.
The mating will only take place in July, August, September, October. After a 9 months gestation, the cow will give birth to a calf. A new mating can happen 3 months after the cow's calving.
The woody meadow :
For their welfare, buffalos need minimum space. As they are raised exclusively
outdoors, the minimum surface for a buffalo is the part of a woody meadow
needed to raise it. Each buffalo needs an hectare whatever its age is. If livestock doesn't have enough room, there will be a disease risk, even mortality. Thus make sure you do not have too many animals in your woody meadows.
Moreover, woody meadows require some lay outs like a 2 metres high fence (hand or machine laid) and a corral in each plot of woody meadow (absolutely necessary to round up your buffalos, transport them, care etc...)
The basic investment is quite important to raise this species, but that can'y be
avoided for this rype of breeding.
- Goats (0) | top |
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Breeds of Canada :
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The goat family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your goats will influence their growth and also their milk production. Make sure you give good quality food if you want your goats to put on weight.
- : average quality
- good quality
Goats can graze grass from April until October. You can put them in a meadow during this period.
Amount of grass per day in a meadow :
- Buck : 68 m2
- Doe : 60 m2
- Young buck : 52 m2
- Young doe : 52 m2
- Male/Female kid : 40 m2
From November until end of March, your goats are sheltered in a barn. During this period, they eat different foodstuffs (hay, corn, sugarbeet, barley, wheat, mineral salts and vitamines ).
Food ration when in a barn (in kg per day) :
- Bucks and does (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
or Ensiled corn + hay : 16 + 1,2 (full ration : 21)
or Sugar beet + hay : 14 + 2 (full ration : 19)
or Pulp beet + hay : 14 + 2 (full ration : 19)
or Hay : 16 (full ration : 19)
or Hay + ensiled corn + grass silage : 1,2 + 10 + 6 (full ration : 20.48)
or Ensiled sorghum or immature cereal + hay : 16 + 1,2 (full ration : 21)
or Hay + ensiled sorghum or immature cereal + grass silage : 1,2 + 10 + 6 (full ration : 20.48)
Barley : 1,6
Wheat or triticale : 1,6
Mineral Salts + vitamines : 0,08
Water: 20 litres
- Young bucks and does (6 to 12 months) :
or Ensiled corn + hay : 12 + 1,2 (full ration : 16)
or Sugar beet + hay : 10 + 2 (full ration : 14)
or Pulp beet + hay : 10 + 2 (full ration : 14)
or Hay : 12 (full ration : 14)
or Hay + ensiled corn + grass silage : 1,2 + 8 + 4 (full ration : 16.04)
or Ensiled sorghum or immature cereal + hay : 12 + 1,2 (full ration : 16)
or Hay + ensiled sorghum or immature cereal + grass silage : 1,2 + 8 + 4 (full ration : 16.04)
Barley : 1,4
Wheat or triticale : 1,4
Mineral Salts + vitamines : 0,04
Water: 12 litres
- Male and female kids (3 to 6 months) :
or Ensiled corn + hay : 8 + 0,8 (full ration : 11)
or Sugar beet + hay : 6 + 1,2 (full ration : 10)
or Pulp beet + hay : 6 + 1,2 (full ration : 10)
or Hay : 6 (full ration : 10)
or Hay + ensiled corn + grass silage : 0,8 + 6 + 2 (full ration : 11.24)
or Ensiled sorghum or immature cereal + hay : 8 + 0,8 (full ration : 11)
or Hay + ensiled sorghum or immature cereal + grass silage : 0,8 + 6 + 2 (full ration : 11.24)
Barley : 1,2
Wheat or triticale : 1,2
Mineral Salts + vitamines : 0,04
Water: 8 litres
- Male and female kids (0 to 3 months) :
or Ensiled corn + hay : 0
or Sugar beet + hay : 0
or Hay : 2,8 (full ration : 3)
Barley : 1
Wheat or triticale : 1
Mineral Salts + vitamines : 0,04
Water: 4 litres
Insemination and reproduction :
Does can be inseminated from 1 year old.Obviously without insemination your does cannot give birth, so you won't get any younglings. For insemination you have two possibilities :
Once the insemination is done, the gestation takes 5 months and then your doe will give birth. The next insemination will take place minimum 6 months after after giving birth.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a buck from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a buck from your own breed stock. However the buck must be 1 years old minimum and can perform only 2 inseminations per day.
Milk production :
Only adult does can produce milk. Their production will vary from day to day. To milk your does, you need a milking station and a milk tank. The amount of AP required to milk your does depends on the number of does in your farm and also on the size of your milking station. Milking can be done up to 4 times a day. The average daily milk production goes from 2.4 to 2.7 litres depending on the breeds. Milk is then stored and preserved in the milk tank, you can then sell it directly by clicking on the link "sell milk" in the thumb index "livestock".
The Angora breed produces Mohair wool. Only adult bucks and does can be shorn. Shearing can be done anytime of the year. Shearing is done twice a year. An icon appears when the wool is at 100 %. You can sell Mohair wool by clicking on "Sell wool" from the thumb index "livestock". The price of a kilo is around 16 euros average.
Litter :
Your goats need a litter when in a barn. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Buck : 20
- Doe : 15
- Young buck : 10
- Young doe : 10
- Male/Female kid : 5
Necessary surface per head (in m2) :
Each animal occupies a surface when in a barn. When you move your goats in the barn for winter, make sure you have enough room for all.
Necessary surface per head (in m2) :
- Buck : 7
- Doe : 5
- Young buck : 4
- Young doe : 4
- Male/Female kid : 2
- Pigs (0) | top |
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Breeds of United States :
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The pig family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your pigs will influence their growth. Make sure you give good quality food if you want your pigs to put on weight.
- : average quality
- : good quality
Pigs are raised in pigsty either on a litter or on grates. You feed them oats, corn, barley, wheat, colza / canola, mineral salts and vitamines.
- Raising pigs on litter :
To raise pigs on litter you need straw. The straw will become manure that you can store in a manure pit or directly on a plot. You can then spread it on your plot with a manure spreader at a ratio of 25 metric tons per hectare. This type of pig raising allows you to alternate between pigsty and outdoors, you can then get seals of quality.
- Raising pigs on grates :
To raise pigs on grates, you won't use straw. Instead of getting manure, you will get liquid manure that you can store in a liquid manure pit. YOu will alos need a liquid manure tank to spread it on your plots at a ratio of 15 m3 (15 000 litres) per hectare. When raising your pigs on grates, you willnot put them outdoors and you will not get any seals of quality.
- Raising pigs outdoors :
This type of raising is the continuation of raising pigs on a litter. From April until October you can put your pigs outdoors. To do so, you need pig shelters, every shelter can shelter 5 pigs. Shelters are sold with a small piece of land, there your pigs can roll on the ground. Your pig's growth will be better when they're outdoors. The water they need comes directly from your water tank and doesn't require a water bowser. Raising pigs outdoors allow you to get a label of quality.
Food ration when in a pigsty (in kg per day) :
- Boars and sows (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
Barley + wheat or triticale ou rye + oats : 8 + 2 + 2 (full ration : 14)
Canola cake : 0,8
Mineral Salts + vitamines : 0,8
Water : 68 litres
- Young boars and sows (6 to 12 months) :
Barley + wheat or triticale ou rye + oats : 6 + 1,6 + 1,6 (full ration : 10)
Canola cake : 1,4
Mineral Salts + vitamines : 1,4
Water : 48 litres
- Young boars and sows (3 to 6 months) :
Barley + Wheat or triticale ou rye + corn grain : 0,8 + 2 + 3,2 (full ration : 8)
Canola cake : 1,6
Mineral Salts + vitamines : 0,4
Water : 24 litres
- Piglets post weaning (1 to 3 months) :
Wheat ou triticale or rye + oats + corn grain : 1 + 0,6 + 1,2 (full ration : 4)
Canola cake : 1
Mineral Salts + vitamines : 0,2
Water : 12 litres
- Piglets pre weaning (0 to 1 months) :
Concentrate for young pigs : 0,4
Water : 2 litres
Insemination and reproduction :
Sows can be inseminated from 1 year old. Obviously without insemination your sows cannot give birth, so you won't get any piglets. For insemination you have two possibilities :
Once the insemination is done, the gestation takes 4 months and then your sow will farrow. The next insemination will take place minimum 1 months after the last farrowing.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a boar from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a boar from your own breed stock. However the buck must be 1 year old minimum and can perform only 3 inseminations per day.
Litter :
Your pigs need a litter when in a pigsty and if you chhose to raise them on a litter. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Boar : 15Liquid manure :
- Sow : 10
- Young boar : 5
- Young sow : 5
- Piglets : 5
If you chose to raise your pigs on grates, you won't need straw. Instead od manure you will get liquid manure than you can store and then spread.
Liquid manure production per day and per head :
- Boar : 50 litres = 0,05 m3
- Sow : 50 litres = 0,05 m3
- Young boar : 30 litres = 0,03 m3
- Young sow : 30 litres = 0,03 m3
- Piglets : 5 litres = 0,005 m3
Necessary surface per head :
Each animal occupies a surface in a pigsty. When you move your pigs in for winter, make sure you have enough room for all.
Necessary surface per head (in m2) :
- Boar : 5
- Sow : 4
- Young boar : 2
- Young sow : 2
- Piglets : 0,5
- Rabbits (0) | top |
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The rabbit family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your rabbits will influence their growth. Make sure you give good quality food if you want your rabbits to put on weight.
- : average quality
- : good quality
Rabbits are raised in a building separated in hutches all year long.
You feed them oats, hay, barley, wheat, peas, sunflowers, sugarbeets.
Food ration in hutches (in kg per day) :
- Bucks and does (adults) :Make sure you do not forget feeding your rabbits several days in a row, they wouldn't stand it for a long time. It has an influence on their health.
Hay : 0,8
Wheat or triticale + barley + peas or faba beans + oats : 0,16 for each element = 0,64 (full ration : 1.8)
Sugarbeet : 0,18
Sunflower cake : 0,18
Water : 1,2 litres
- Young bucks and does (1 to 3 months) :
Hay : 0,54
Wheat or triticale + barley + peas or faba beans + oats : 0,104 for each element 0,416 (full ration : 1.2)
Sugarbeet : 0,12
Sunflower cake : 0,12
Water : 1,2 litres
- Bunnies (0 to 1 month) : :
Concentrate for young rabbits : 0,04
Water : 0,4 litre
Insemination and reproduction :
Does can be inseminated from 3 months old. Obviously without insemination your does cannot give birth, so you won't get any bunnies. For insemination you have two possibilities
Once the insemination is done, the gestation takes 1 month and then your doe will give birth. The next insemination will take place minimum 1 month after the last birth.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a buck from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a buck from your own breed stock. However the buck must be 3 year old minimum and can perform only 5 inseminations per day.
Wool production :
The Angora breed gives you the opportunity to produce Angora wool. The wool comes from adults and can be plucked up anytime of the year. You can pluck up the wool 3 times a year. An icon appears when the wool growth is 100%. You can sell the wool by clicking on the "Sell wool" link through the thumb index "Livestock". The average wool price per kilo is 20 euros.
Litter :
Your rabbits need a litter in their hutches. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Buck : 2
- Doe : 2
- Young buck : 1
- Young doe : 1
- Bunnies : 0,5
Necessary surface per head :
Each animal occupies a surface in a hutch. Make sure you have enough room for all.
Necessary surface per head (in m2) :
- Buck : 1
- Doe : 1
- Young buck : 0,5
- Young doe : 0,5
- Bunnies : 0,2
- Poultry (2) | top |
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The chicken family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your poultry will influence their growth. Make sure you give good quality food if you want them to put on weight.
- : average quality
- : good quality
Poultry is raised either in containment (intensive way) or in free range.
- Intensive rearing : you feed them wheat or triticale, oats, corn and mineral salts and vitamines. They stay all year long in buildings (we call them henhouses).
- Free range rearing : you feed them the same foodstuffs and in addition they peck some grass. Their growth is better. They stay all year long in the the henhouses but they can go outdoors at anytime in a small pasture (poultry pasture) attached to the henhouse. Each head has roughly 10 m2 of pasture each. Free range rearing allows you to obtain a "free range" label.
Food ration for poultry (in kg per day) :
- Roosters and hens (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
Wheat or triticale : 0,055 (full ration : 0.1)
Corn grain : 0,02
Oats : 0,02
Mineral Salts + vitamines : 0,005
Water : 1 litre
- Male and female pullets (1 to 6 months) :
Wheat or triticale : 0,04 (full ration : 0.075)
Corn grain : 0,015
Oats : 0,015
Mineral Salts + vitamines : : 0,003
Water : 0,6 litre
- Male and female chicks (0 to 1 month) :
Wheat or triticale : 0,03 (full ration : 0.055)
Corn grain : 0,01
Oats : 0,01
Mineral Salts + vitamines : 0,002
Water : 0,2 litre
Insemination and reproduction :
Hens can be inseminated from 6 months old. Obviously without insemination your hens cannot have chicks, For insemination you have two possibilities :
Once the insemination is done, the gestation takes 1 month and then your hen lay a clutch of 6 to 10 eggs and go broody. The next insemination will take place minimum 5 days after the eggs hatch.Artificial insemination :
nsemination is done by an inseminator. The semen used for insemination comes from a rooster from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a rooster from your own breed stock. However the rooster must be 6 months old minimum and can perform only 5 inseminations per day.
Egg production :
Only hens can lay eggs. The production will vary, hens can lay 3 to 5 eggs once a day, all year long as soon as they're 6 months old. After hatching, they lay eggs again. For your production you will need a packaging room to store and package your eggs. To sell your eggs just click on the link "sell my eggs" from the thumb index "livestock".
Egg grading :
Egg grading depends on the egg weight. There are 4 different grade :
- Grade S : under 53 grams
- Grade M : 53 to 63 grams
- Grade L : 63 to 73 grams
- Grade XL : over 73 grams
The bigger the egg, the higher the price, so that's an important thing to check. The egg weight varies with the age of the hen. You must pay attention to that depending on the grade you want to get. To help you, here are the age brackets and the grade you can get :
XL : 6 months to 1 year
L or XL : 1 to 2 years
L : 2 to 3 years
M or L : 3 to 4 years
M : 4 to 5 years
S or M : 5 to 6 years
S : 6 to 7/8 years
Litter :
Your poultry need a litter in henhouses. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in
your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Rooster : 0,5
- Hen : 0,5
- Male pullet : 0,3
- Female pullet : 0,3
- Chicks: 0,1
Necessary surface per head :
Each animal occupies a surface in a henhouse. Make sure you have enough room for all.
Necessary surface per head in the henhouse (in m2) :
- Rooster : 0,1Necessary surface per head in the pasture (in m2) :
- Hen : 0,1
- Male pullet : 0,07
- Female pullet : 0,07
- Chicks : 0,01
- 10 m2 per head
- Guinea Fowl (0) | top |
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The guineafowl family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your guineafowl will influence their growth. Make sure you give good quality food if you want them to put on weight.
- : average quality
- : good quality
Guineafowl are raised either in containment (intensive way) or in free range.
- Intensive rearing : you feed them wheat or triticale, oats, corn and mineral salts and vitamines. They stay all year long in buildings (we call them henhouses).
- Free range rearing : you feed them the same foodstuffs and in addition they peck some grass. Their growth is better. They stay all year long in the the henhouses but they can go outdoors at anytime in a small pasture (poultry pasture) attached to the henhouse. Each head has roughly 10 m2 of pasture each. Free range rearing allows you to obtain a "free range" label.
Food ration for guinefowl (in kg per day) :
- Roosters and hens (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
Wheat or triticale : 0,055 (full ration : 0.1)
Corn grain : 0,02
Oats : 0,02
Mineral Salts + vitamines : 0,005
Water : 1 litre
- Young roosters and hens (1 to 9 months) :
Wheat or triticale : 0,05 (full ration : 0.091)
Corn grain : 0,015
Oats : 0,015
Mineral Salts + vitamines : 0,003
Water : 0,6 litre
- Male and female chicks (0 to 1 month) :
Wheat or triticale : 0,03 (full ration : 0.055)
Corn grain : 0,01
Oats : 0,01
Mineral Salts + vitamines : 0,002
Water : 0,2 litre
Insemination and reproduction :
Guineafowl hens can be inseminated from 9 months old. Obviously without insemination your hens cannot have chicks, For insemination you have two possibilities :
Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a rooster from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
nsemination is done by a rooster from your own breed stock. However the rooster must be 9 months old minimum and can perform only 5 inseminations per day.
WARNING :
Unlike other species, guineafowl hens can be inseminated only at a certain time of the year, in March precisely, layings and broodings alternating over the 6 following months. Once inseminated, gestation is 6 cycles of 1 month. It means that the hen will lay and brood until hatching. The laying and brooding cycle repeats itself 6 times. Inseminations and layings/broodings are seasonal, it makes guineafowl rearing much more complex than others.
Egg production :
For the guineafowl there is no egg production like for other poultry ! Hens lay egg only for reproduction. During the seasonal 6 cycles, a hen can lay up to 90 eggs ( will vary with "egg"and "hatching" stats ). Therefore it is not possible to sell guineafowl eggs.
Litter :
Your guineafowls need a litter in henhouses. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Adults guineafowl : 0,5
- Young guineafowl : 0,3
- Chicks : 0,1
Necessary surface per head :
Each animal occupies a surface in a henhouse. Make sure you have enough room for all.
Necessary surface per head in the henhouse (in m2) :
- Adults guineafowl : 0,1Necessary surface per head in the pasture (in m2) :
- Young guineafowl : 0,07
- Chicks : 0,01
- 10 m2 per headl
- Sheeps (0) | top |
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Breeds of Canada :
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The sheep family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your sheep will influence their growth and also their milk production. Make sure you give good quality food if you want your sheep to put on weight.
- : average quality
- : good quality
- Milk and meat breeds :
Sheep can graze grass from April until October. You can put them in a meadow during this period.
Amount of grass per day in a meadow :
- Ram : 68 m2
- Ewe : 60 m2
- Young Ram : 52 m2
- Young Ewe : 52 m2
- Lamb : 40 m2
From november until end of March, your sheep are sheltered in a sheep pen. During this period, they eat different foodstuffs (hay, corn, straw, sugarbeet, barley, wheat, colza, mineral salts and vitamines).
Food ration when in a sheep pen (in kg per day) :
- Rams and ewes (adults) :
or Hay + ensiled corn : 8 + 16 (full ration : 26.94)
or Hay + sugarbeet : 8 + 8 (full ration : 18.94)
or Straw + sugarbeet : 8 + 8 (full ration : 18.94)
or Straw + pulp beet : 8 + 16 (full ration : 26.94)
or Hay+ pulp beet : 8 + 16 (full ration : 26.94)
or Hay + ensiled corn + grass silage : 10 + 8 + 6 (full ration : 26.94)
or Hay + alfalfa pellets : 8 + 2 (full ration : 12.94)
or Hay + ensiled sorghum or immature cereal : 8 + 16 (full ration : 26.94)
or Hay + ensiled sorghum or immature cereal + grass silage : 10 + 8 + 6 (full ration : 26.94)
Barley or wheat or triticale : 1,6
Colza cake / Canola cake : 1,2
Mineral Salts + vitamines : 0,14
Water : 20 litres
- Young rams and ewes (6 to 12 months) :
or Hay + ensiled corn : 6 + 12 (full ration : 20.28)
or Hay + sugarbeet : 6 + 6 (full ration : 14.28)
or Straw + sugarbeet : 6 + 6 (full ration : 14.28)
or Straw + pulp beet : 6 + 12 (full ration : 20.28)
or Hay+ pulp beet : 6 + 12 (full ration : 20.28)
or Hay + ensiled corn + grass silage : 8 + 6 + 4 (full ration : 20.28)
or Hay + alfalfa pellets : 6 + 1.5 (full ration : 9.78)
or Hay + ensiled sorghum or immature cereal : 6 + 12 (full ration : 20.28)
or Hay + ensiled sorghum or immature cereal + grass silage : 8 + 6 + 4 (full ration : 20.28)
Barley or wheat or triticale : 1,4
Colza cake / Canola cake : 0,8
Mineral Salts + vitamines : 0,08
Water : 12 litres
- Lambs (3 to 6 months) :
or Hay + ensiled corn : 4 + 8 (full ration : 13.84)
or Hay + sugarbeet : 4 + 6 (full ration : 11.84)
or Straw + sugarbeet : 4 + 6 (full ration : 11.84)
or Straw + pulp beet : 4 + 12 (full ration : 17.84)
or Hay+ pulp beet : 4 + 12 (full ration : 17.84)
or Hay + ensiled corn + grass silage : 6 + 4 + 2 (full ration : 13.84)
or Hay + alfalfa pellets : 4 + 1 (full ration : 6.84)
or Hay + ensiled sorghum or immature cereal : 4 + 8 (full ration : 13.84)
or Hay + ensiled sorghum or immature cereal + grass silage : 6 + 4 + 2 (full ration : 13.84)
Barley or wheat or triticale : 1,2
Colza cake / Canola cake : 0,6
Mineral Salts + vitamines : 0,04
Water : 8 litres
- Lambs (0 to 3 months) (milk feeding possible for meat breeds) :
Barley or wheat or triticale : 1
Colza cake / Canola cake : 0,4
Mineral Salts + vitamines : 0,04
Water : 4 litres
- Only meat breeds :
Sheep can graze grass from April until October. You can put them in a meadow during this period.
Amount of grass per day in a meadow :
- Ram : 68 m2
- Ewe : 60 m2
- Young Ram : 52 m2
- Young Ewe : 52 m2
- Lamb : 40 m2
But, from November until the end of March you can leave them in meadows if you wish so. If you choose this option, you will have to bring winter ration for your animals, it will give them a complete and balanced diet. Of course, you can still bring them back in sheep pens.
Quantity of winter ration in meadow (in kg per day) :
- Rams and ewes (adults) :Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an influence on your livestock's health.
Hay : 4
Barley or wheat or triticale : 1,6
Colza cake / Canola cake : 0,6
Mineral Salts + vitamines : 0,1
Water : 20 litres
- Young rams and ewes (6 to 12 months) :
Hay : 3,2
Barley or wheat or triticale : 1,28
Colza cake / Canola cake : 0,48
Mineral Salts + vitamines : 0,08
Water : 12 litres
- Lambs (3 to 6 months) :
Hay : 2,4
Barley or wheat or triticale : 0,96
Colza cake / Canola cake : 0,36
Mineral Salts + vitamines : 0,06
Water : 8 litres
- Lambs (0 to 3 months) (milk feeding possible for meat breeds) :
Hay : 2
Barley or wheat or triticale : 0,8
Colza cake / Canola cake : 0,3
Mineral Salts + vitamines : 0,05
Water : 4 litres
Insemination and reproduction :
Ewes can be inseminated from 12 months old. Obviously without insemination your ewes cannot lamb, so you won't get any lambs. For insemination you have two possibilities :
Once the insemination is done, the gestation takes 5 months and then your ewe will lamb. The next insemination will take place minimum 7 months after after lambing.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a ram from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination is done by a ram from your own breed stock. However the ram must be 1 years old minimum and can perform only 2 inseminations per day.
Milk production :
Not all breeds will give milk. Their production will vary from day to day. To milk your ewes, you need a milking station and a milk tank. The amount of AP required to milk your ewes depends on the number of ewes in your farm and also on the size of your milking station. Milking can be done up to 4 times a day. The average daily milk production goes from 1.5 to 3 litres depending on the breeds. Milk is then stored and preserved in the milk tank, you can then sell it directly by clicking on the link "sell milk" in the thumb index "livestock".
Wool production :
Several breed gives you the opportunity to produce wool. The wool comes from adults and can be sheared anytime of the year. An icon appears when the wool growth is 100%. You can sell the wool by clicking on the "Sell wool" link through the thumb index "Livestock". The average wool price per kilo is 0.45 euros.
Litter :
Your sheep need a litter when in a sheep pen. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
- Ram : 20
- Ewe : 15
- Young Ram : 10
- Young Ewe : 10
- Lamb : 5
Necessary surface per head :
Each animal occupies a surface when in a sheep pen. When you move your sheep in the pen for winter, make sure you have enough room for all.
Necessary surface per head (in m2) :
- Ram : 7
- Ewe : 5
- Young Ram : 4
- Young Ewe : 4
- Lamb : 2
- Fallow deer (0) | top |
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The fallow deer family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your fallow deer will influence their growth. Make sure you give good quality food if you want your fallow deer to put on weight.
- : average quality
- : good quality
Fallow deer raising is exclusively done outdoors. There is no need for buildings to shelter them. All year long they stay in a woody meadow, they graze in summertime and in wintertime you feed them a mixture of cereals and hay.
- Summertime :
This period is 6 months long, from beginning of April until end of September. Fallow deer will only graze during that time.
- Wintertime :
Also a 6 months period from beginning of october until end march. During this period, fallow deer stay in their woody meadow but you feed them a mixture of cereals and hay called fallow deer ration.
The fallow deer ration is a complement to the grass the fallow deer graze even in wintertime. The ration is mixed at the farm and brought to the woody meadow by the farmer.
The fallow deer ration is prepared by the farmer and is made of hay, wheat or triticale, barley, oats, soybeans/colza cake, mineral salts and vitamines.
Fallow deer ration quantity in wintertime (in kg per day) :
- Bucks and does more than 3 years old :Those different foodstuffs must be mixed to make fallow deer rations. Once ready, the ration can be stored in a silo. The farmer then needs only to bring it (with a tipping trailer) to the woody meadow for the wintertime. Make sure you dontleave your fallow deer without food several days in a row, they will not stand it fora long time. It has an influence on your fallow deer health.
Hay : 10 (full ration : 14.25)
Wheat or triticale : 1
Barley : 1
Oats : 1
Soybeans/colza cake : 1
Mineral Salts + vitamines : 0,25
Water : 20 litres
- Young bucks and does 24 to 36 months :
Hay : 9 (full ration : 12.83)
Wheat or triticale : 0,9
Barley : 0,9
Oats : 0,9
Soybeans/colza cake : 0,9
Mineral Salts + vitamines : 0,23
Water : 18 litres
- Young bucks and does 18 to 24 months :
Hay : 8 (full ration : 11.4)
Wheat or triticale : 0,8
Barley : 0,8
Oats : 0,8
Soybeans/colza cake : 0,8
Mineral Salts + vitamines : 0,2
Water : 16 litres
- Young bucks and does 12 to 18 months :
Hay : 7 (full ration : 9.98)
Wheat or triticale : 0,7
Barley : 0,7
Oats : 0,7
Soybeans/colza cake : 0,7
Mineral Salts + vitamines : 0,18
Water : 14 litres
- Fawns 6 to 12 months :
Hay : 6 (full ration : 8.55)
Wheat or triticale : 0,6
Barley : 0,6
Oats : 0,6
Soybeans/colza cake : 0,6
Mineral Salts + vitamines : 0,15
Water : 12 litres
- Fawns 3 to 6 months :
Hay : 5 (full ration : 7.13)
Wheat or triticale : 0,5
Barley : 0,5
Oats : 0,5
Soybeans/colza cake : 0,5
Mineral Salts + vitamines : 0,13
Water : 10 litres
- Fawns 0 to 3 months :
Mother milk only
Water : 8 litres
Mating and reproduction :
Young does can mate as soon as they are 16 months old. Obviously without mating your young does and does cannot calf, so you won't get any fawn. The mating is totally natural between a buck and a doe, artificial insemination isnt possible for fallow deer!!! Mating will take place only in October.
The mating is done between a buck from your farm and a young doe or a doe. The buck must be at least 3 years old and can only mate three a day.
After a 8 months gestation, the doe will give birth to a fawn. A new mating can happen 4 months after the doe's calving (in october).
The woody meadow :
The fallow deer can be bred only outdoors in woody meadows, there is a minimum area required per animal and it will change depending on the animal age :
Area needed per animal (in hectares) :
- Buck : 1
- Doe : 1
- Young buck : 0,5
- Young doe : 0,5
- Fawn : 0,25
If livestock doesn't have enough room, there will be a disease risk, even mortality. Thus make sure you do not have too many animals in your woody meadows.
Moreover, woody meadows require some lay outs like a 2 metres high fence (hand or
machine laid) and a corral in each plot of woody meadow (absolutely necessary to round up your fallow deer, transport them, care etc...)
The basic investment is quite important to raise this species, but that can'y be
avoided for this rype of breeding.
- Geese (1) | top |
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The goose family :
Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your cattle will influence their growth and also their milk production. Make sure you give good quality food if you want your cattle to put on weight.
- : average quality
- : good quality
Geese are exclusively raised in free range, thus you will always need a hen house and a hen pen. However, this type of raising doesn't give any label !!!
Ration quantity (in kg per day) :
- Ganders and geese above 6 months :Make sure your animals are not without food or water for several days, they will not stand it for long. It has an influence on their health and eventually they'll die.
Wheat or triticale : 0,220 (full ration : 0.382)
Corn grain : 0,08
Oats : 0,08
Minerals and vitamines : 0,002
Water : 4 litres
- Young ganders and geese 3 to 6 months :
Wheat or triticale : 0,160 (full ration : 0.287)
Corn grain : 0,06
Oats : 0,06
Minerals and vitamines : 0,012
Water : 2,4 litres
- Oslings 0 to 3 months :
Wheat or triticale : 0,12 (full ration : 0.210)
Corn grain : 0,04
Oats : 0,04
Minerals and vitamines : 0,008
Water : 0,8 litre
Insemination and reproduction :
Geese must be above 6 months old for their first insemination. Without insemination of course, they won't get oslings. You have two choices :
Both insemination types can only be done in january-february. Beginning of march, the same year, geese start laying eggs and brooding for 9 SimAgri days. You'll get 4 to 10 oslings. When the oslings are born, they lay eggs and brood again and this until the end of june. In fact there are 3 cycles from march until the end of june.Artificial insemination :
Done by an inseminator, the seed comes from a AIC gander managed by a player or by SimAgri.
Natural insemination :
Done by an inseminator, the seed comes from a AIC gander managed by a player or by SimAgri.
Pay attention ! Geese have a fertility stat ! It means that you may have to inseminate several times the same goose if the insemination doesn't take the first time. The higher the stat, the better the chance for the goose to be inseminated on the first time. On the other hand, if the stat is low, the chance will be lower. Once the insemination performed, you'll have to wait the following day to inseminate again if needed until it takes. In any case, after 5 inseminations the goose will be automatically inseminated.
Once inseminated, the goose can lay eggs and brood from march to june.
Osling production :
Only goose lay eggs if inseminated. Egg production is from march until the end of june. When they lay eggs, eggs are always fertilised.
Down production :
Every 14 SimAgri days and for one single day you can pluck down from adults. You can get 30 to 60 grams per adult every 14th day of the molting cycles. It takes 0.025 AP per animal. The down is stored in the wool storage room and is sold for 10 euros per kilo.
Litter :
Geese require a litter when in the hen house. This litter is made of straw. Make sure they always have enough straw or else they may catch diseases. The litter will become manure, which, once removed, you can spread in your fields, it's a good fertiliser.
Straw quantity for litter (in kg per day) :
- Gander : 1
- Goose : 1
- Young gander : 0,6
- Young goose : 0,6
- Osling : 0,2
Room required per animal :
Each animal takes room in a hen house. Make sure there is enough room for all.
Room required per animal in a hen house (in m²) :
- Gander : 0,5Room required per animal in a hen pen (in m²) :
- Goose : 0,5
- Young gander : 0,3
- Young goose : 0,3
- Osling : 0,15
- Gander : 10
- Goose : 10
- Young gander : 10
- Young goose : 10
- Osling : 10
- Ducks (0) | top |
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The duck family :
Food :
There are 3 quality levels for food :
- : bad quality
- : average quality
- : good quality
Ducks are exclusively raised in free range, thus you will always need a hen house and a hen pen. However, this type of raising doesn't give any label !!!
Ration quantity (in kg per day) :
- Adult ducks above 6 months :Make sure your animals are not without food or water for several days, they will not stand it for long. It has an influence on their health and eventually they'll die.
Corn grain : 0,110 (full ration : 0.191)
Wheat or triticale : 0,040
Colza cake or Soybeans : 0,040
Minerals and vitamines : 0,01
Water : 4 litres
- Young ducks 3 to 6 months :
Corn grain : 0,080 (full ration : 0.143)
Wheat or triticale : 0,030
Colza cake or Soybeans : 0,030
Minerals and vitamines : 0,006
Water : 3 litres
- Ducklings 0 to 3 months :
Corn grain : 0,500 (full ration : 0.955)
Wheat or triticale : 0,200
Colza cake or Soybeans : 0,200
Minerals and vitamines : 0,100
Water : 2 litres
Insemination and reproduction :
Females must be above 6 months old for their first insemination. Without insemination of course, they won't get ducklings. You have two choices :
Both insemination types can only be done only in april, laying and brooding will take 7 days or 9 days (Barbarie duck). You will get between 3 and 12 ducklings.Artificial insemination :
Done by an inseminator, the seed comes from a AIC male duck managed by a player or by SimAgri.
Natural insemination :
Done by a male duck from your own farm. It must be adult of course and cannot inseminate more than 8 females per day.
Egg production :
Apart from the mating time, female ducks lay eggs from january until end of september. During this period, you can of course gather eggs and sell them. They won't lay eggs during the brooding time.
Down production :
n june and october, you can pluck down from adults. You can get 20 to 40 grams per adult only during these two months. It takes 0.020 AP per animal. The down is stored in the wool storage room and is sold for 10 euros per kilo.
Litter :
Ducks require a litter when in the hen house. This litter is made of straw. Make sure they always have enough straw or else they may catch diseases. The litter will become manure, which, once removed, you can spread in your fields, it's a good fertiliser.
Straw quantity for litter (in kg per day) :
- Male duck : 0,5
- Female duck : 0,5
- Young duck : 0,3
- Young duck : 0,3
- Duckling : 0,1
Room required per animal :
Each animal takes room in a hen house. Make sure there is enough room for all.
Room required per animal in a hen house (in m²) :
- Male duck : 0,1Room required per animal in a hen pen (in m²) :
- Female duck : 0,1
- Young duck : 0,08
- Young duck : 0,08
- Duckling : 0,04
- Male duck : 10
- Female duck : 10
- Young duck : 10
- Young duck : 10
- Duckling: 10
- Horses (0) | top |
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Food :
There are 3 quality levels for food :
- : bad qualityThe quality of the food given to your horse will influence their growth. Make sure you give good quality food if you want your horse to put on weight.
- : average quality
- : good quality
Horses can graze grass from March until the end of November. You can put them in a meadow during that time.
Amount of grass per day in a meadow :
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From december until the end of February (winter) you can shelter them in a stable. Once in a stable, you have to feed them with a ration made of different foodstuffs.
Food ration when in a stable (in kg per day) :
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During that time you can also let them in a meadow. If you choose to do so, you will have to bring them a winter ration to balance their food.
Quantity of winter ration in meadow (in kg per day):
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Make sure you do not forget feeding your livestock several days in a row, they wouldn't stand it for a long time. It has an
influence on your livestock's health.
Insemination and reproduction :
Mares can be inseminated from the age of 3 yo. Without insemination you won't have foals. To inseminate a mare, you have two
options :
Once the insemination is done, the gestation takes 11 months and then your mare will foal. The next insemination will take place minimum 1 month after after giving birth.Artificial insemination :
Insemination is done by an inseminator. The semen used for insemination comes from a stallion from an Artificial Insemination Center managed by a player or by SimAgri.
Natural insemination :
Insemination with one of your stallions (an adult male). A stallion can make only one insemination per day.
Litter :
Your horses require a litter when in a stable. The litter is made of straw. Check that they always have enough litter otherwise they may catch diseases. The litter changes to manure that you can pick up and spread in your fields, it 's a very good fertliser.
Straw needed for litter (in kg per day) :
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Necessary surface per head :
Each animal occupies a surface when in a stable. When you move your animals in the stable for winter, make sure you have enough room for all.
Necessary surface per head (in m2) :
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- Herd hound (0) | top |
With your herd hound, you can move your herds from a meadow to another without a cattle truck. Both meadows must be in the zone.
Your herd hound has 35 APs per day (to move herds) and doesn't require food.
- Industrial rearing (0) | top |
Les animaux nommés ne sont pas pris en compte dans le calcul de la moyenne.
- The livestock trader (1) | top |
You can call the livestock trader once per Simagri month, he will show you adult animals from up to 4 different breeds that you choose.
Warning : Animals bought from the livestock trader cannot be sold to other players but only to the slaughterhouse. They cannot be shown to the GenetiSim. They are only for breeding.
- Milk feeding (3) | top |
- Money saving :
No need for food other than mother milk.
- Labor saving :
You save time as you don't have to feed the youngs.
- Higher selling price :
Milk feeding brings added value to your animals and thus you can sell them at a higher price.
If you raise cattle you will produce milk-fed calves. They are sold 1.5 euros higher per kilo, if the calf is milk-fed from its birth and sold between its 5th to 6th month.
For ovines, you will produce milk-fed lambs. They are sold 0.30 euros higher per kilo, if the lamb is milk-fed from its birth and sold between its 2nd and 3rd month.
- No milking :
During this time you cannot milk your cows.
As you can see, milk feeding can be interesting if applied to your whole herd or even part of it. You'll have to calculate to know how interesting it is, and most of all if this system is viable for your farm?
- Cattle milk feeding :
- Breeds : All
- Production : Milk-fed calves
- Milk feeding period : 6 months maximum
- Valorisation : 1.50 euros added per kilo if the calf is sold between milk feeding 5th and 6th months.
- Ovine milk feeding :
- Breeds : All
- Production : Milk-fed lambs
- Milk feeding period : 3 months maximum
- Valorisation : 0.30 euros added per kilo if the lamb is sold between milk feeding 2nd and 3rd months.
Warning, to succeed in milk feeding, there should be no interruption and it should start from the birth.
- Meadow/Free range time (3) | top |
Meadow/Free range time :
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- Labels (1) | top |
-Free range label :
To obtain this label, your livestock must follow 2 requisites :
- To be at least 3 months old (21 real days)
- Spend at least half their life (50%) outdoors (pastures)
The attribution of a label is not final, il your hen for example goes under 50%, it will lose its label. Livestock with a label can be sold 5% above the maximum regular price. When an animal gets a label a round green icon appears.
- Breed organic animals (0) | top |
To get the organic label, there are some requirements :
-Animal age :
To get the organic label, there is a minimum/maximum selling age.
-Free range :
Your animals must be raised in free range, heir whole life or partially.
-Feeding :
The food is organic also, a tolerance is accepted though.
If you follow these 3 rules, you can get the Organic label. Following, ou will find a requirement table :
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- Selling an animal to the slaughterhouse (2) | top |
Carcass yield :
It will vary for each species (even with breeds as well). It is given as a percentage and determines the weight of carcass that can be sold. A 800 kilos cattle with a 50% carcass yield will give 400 kilos of carcass that can be sold. The price will then be calculated on these 400 kilos.
Carcass yield data :
Cattle (dairy breeds) : 50 to 55%
Cattle (meat breeds) : 55 to 75%
Pigs : 72 to 80%
Rabbits : 55 to 63%
Poultry : 60 to 65%
Geese : 60 to 65%
Ducks : 60 to 65%
Guinea fowl : 60 to 65%
Sheep : 45 to 50%
Goats : 45 to 50%
Buffalo : 55 to 60%
Fallow deer : 55 to 60%
Meat quality :
Meat quality depends on the carcass conformation and fat status and will vary with the General Look stat. Meat quality Is ranked with a alphanumeric system.
The letter shows the carcass conformation, which is the muscular profile. A carcass with a very good muscular development and a convex (good) profile will be ranked A. A carcass with a poor muscular development and a concave prfile will be ranked E. So the best carcasses are ranked A and the worst are ranked E.
The figure shows the carcass fat status. It ranks from 1 to 5. The best status is 3, it means it has just the right amount of fat. Ranked 1 there is no fat and ranked 5 there is too much fat.
The final carcass quality will be known only after the animal has been slaughtered. While the animal is still alive you will have an estimate on the animal sheet that will give you a rough idea of what the final one could be.
Conformation and fat status / species :
Cattle (dairy) : C to E / 1 to 5
Cattle (meat : Charolaise, Aquitaine Blonde, Limousine, Belgian Blue, Parthenaise, Maine Anjou, Salers, Aubrac) : A to C / 2 to 4
Cattle (meat : Texas Loghorn, Hereford, Aberdeen Angus, Beef Shorthorn, Belted Galloway, Devon) : A to D / 1 to 3
Pigs : A to E / 1 to 5
Rabbits : A to E / 1 to 5
Poultry : A to E / 1 to 5
Geese : A to E / 1 to 5
Ducks : A to E / 1 to 5
Guinea Fowl : A to E / 1 to 5
Sheep : A to E / 1 to 5
Goats : A to E / 1 to 5
Buffalo : A to E / 1 to 5
Fallow Deer : A to E / 1 to 5
VIRB (Virtual Institude for Rare Breeds) (0) | top |
- What is a Genetic Goal (GG) (0) | top |
A VIRB bovine slot only enables you to breed a bovine, and so forth - a VIRB slot is always associated with one single unchangeable animal species.
Once you've reached the GG, the VIRB slot (or slots) is henceforth secured and locked in (though it may be temporarily cancelled should an animal die). Please note that an animal can only be presented to the Institute once.
For example:
You want to reach a GG with the Bovine species, more specifically the Charolaise breed under the Growth stat. The GG is fixed at 47 for 20 animals. This means that in order to reach the GG, you will need to present 20 adult animals (Charolaise Bovines) born on your farm, and having at least 47 in Growth. The presentation can be done over several weeks or months. Once they have all been presented, the GG is reached, granting you a VIRB slot, enabling you to breed an adult beast for an rare breed.
Should you reach a GG considering a genetic total (set, for example, at 235 for 30 animals), you would receive 5 VIRB slots (5 stats make up the genetic total for the Charolaise) by reaching the GG.
The VIRB slots are de facto the bare minimum for a breeder wishing to work in the rare breeds business. Without VIRB slots you cannot access to animals from the VIRB.
- Developing and handling one's VIRB stock (0) | top |
To begin with, you'll only have a few of these slots. Using these, you will be able to request some animals from the VIRB, bearing in mind that if you have for example, 5 VIRB bovine slots, you will be able to pick up to 5 animals in this species. Then, the institute will place animals in your care, that you will have to maintain for a minimum of 84 days in good health. Should an animal die, its slot would become temporarily unavailable, which would make you unable to house another animal in its stead. Please note that the animals placed under your care by the VIRB have a low genetic score, one that is the same with every animal (from one species and gender to another).
With your first few animals, you will attempt to develop your stock, and by doing so the breed. However, with rare breeds, artificial insemination is not an option, forcing you to host at least one male and one female to breed offsprings.
Once several matings will have successfully taken place, the beasts born on your farm will not take up VIRB slots until they reach adulthood. Once they do reach adulthood, however, they will take up one slot per adult. Should you not respect the total number of slots available and required, births on your farm will be stopped. Consequently, keeping track of your VIRB slots and animal is a very important matter.
It is also possible to sell beasts to and buy them from players, but only at the VIRBGen Show, that will take place each year in May. Your purchases will be restricted to species in which you have slots available. For example a Bovine slot allows you to purchase an animal from any Bovine breed, but not from another species. Please note that any animal sold during that show must have been born on the farm and be adult. Only the VIRB is entitled to determine prices.
All year long, you will be able to sell your beasts to the Institute.
- Information regarding mating (0) | top |
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As previously mentionned, the male will attempt to mate with the females placed in the same pen as him. Needless to say he cannot mate if he is alone. For example, a boar having 3 mating attempts per day won't be able to use all 3 attempts on the same sow on the same day. If he is alone with a sow in the same pen, it'll lose the 2 other attempts. On the other hand, if it is placed in the same pen with 3 sows it'll can use one attepmpt per sow. If placed with 10 sows, it'll will use its 3 attempts but never twice on the same sow. The following day it can try again on the same sows (if the previous attempt has failed) or on other sows as it is random.
Please note that an already inseminated female cannot be selected for a mating attempt, nor can one that has just given birth or is otherwise unfit to conceive.
The seasonal mating cycle must be respected for geese, ducks and guinea fowls. Geese's fertility stat is not used for breeding in rare breeds.
A few examples of rare breeds : Bordelaise, Bleue du Nord (Bovines), Porc Gascon (Pig), Col Noir du Valais(Caprines), Blackface (Ovines).
Feeding your livestock (0) | top |
An option allows you to feed them from 1 to 15 days automatically. Use it if you have to leave for several days. It would be a shame to lose all your livestock !
When in a meadow, your livestock eats only grass, there is no need for any addition except for the buffalos who are all year long outdoors. You have to bring them the buffalo ration in the woody meadow for wintertime (october until end of march). During the winter time some species/breeds can stay outdoors, in this case you will have to give them extra food, the ration :
- Buffalo : buffalo ration (October until end of March)
- Fallow deer : fallow deer ration (October until end of March)
- Cattle : winter ration (November until end of March)
- Sheep : winter ration (November until end of March)
You also have to water your livestock in both when in buildings and in meadows.
- (0) | top |
Watering your livestock (1) | top |
To water your livestock, you need a water tank. This water tank is filled either with regular tap water that you purchase or with rain water falling on the roofs of your buildings. When in buildings, your livestock have water directly from the water tank.
When your livestock is in a meadow (or a woody meadow), you must buy a troughs and a water bowser. You install the troughs in the meadows (or woody meadow), you use the water bowser to fill the troughs with water from your water tank. Troughs also fill up with rain water. If you have a spring on your meadow (or woody meadow), troughs will automatically fill up with spring water, the amount of water will vary with the spring level.
If your meadow or woody meadow is located in the same zone than your farm, you can build a pipe. This pipe goes from your farm to the plot and allows you to fill your troughs. The pipe can be built from the meadow or woody meadow. It comes handy if you do not have a spring on your plot.
Diseases (0) | top |
When your livestock is sick, you must call the veterinary to cure them. It can take several days for them to get better. If you don't call the veterinary they will die because of sickness and lack of care.
When an animal is sick, it doesn't put on weight anymore. Depending on the species, it cannot produce milk or eggs. For males, they cannot inseminate females while sick.
Vaccines (0) | top |
Milking your livestock (1) | top |
Litter and manure (2) | top |
The litter turns into manure. The manure can be spread in your fields, it is a natural fertiliser that can help increase your harvest yields.
You can store your manure in a manure pit or on a plot. If you store it in a manure pit you can sell it or spread it on a plot. But, if you store it on a plot, you won't be able to do anything but spread it.
Manure brings nutriments when spread on a plot (in kg/hectare) :
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Liquid manure (0) | top |
To avoid diseases, you will have to regularly get rid of the liquid manure and store it in your liquid manure pit. Then you will be able to spread it on your plots at a ratio of 15 m3 (15 000 litres) per hectare, it's a good fertiliser and you'll get a better harvest yield. Spreading is done with a liquid manure tank
If, for some reason, you cannot use your liquid manure, you can drain your liquid manure pit.
Liquid manure brings nutriments when spread on a plot (in kg/hectare) :
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Insemination (0) | top |
Genetics (0) | top |
Moreover, there is a comparison of your animal with the others of the same breed and class (bull, cow...) of the same server.
This average is given on the animal sheet, near the stat value. If it shows a green +10 it means that your animal stat is 10 points above the stat average. If it shows a red -8, it means that your animal stat is 8 points below the stat average.
Each stat also compares with the highest and the lowest of the server. Thus you can see quite easy how your animal compares with others.
Here is an example of the genetical data displayed on an animal sheet :
The statistics :
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- Genetics valorisation (0) | top |
Furthermore, when selling an animal to another player, a second value update can come into effect. This value update takes into account the difference between the animal's genetic sum and the server's average (according to breed and type), as well as the difference between each stat and the server's average for each stat (according to breed and type). If the difference for the sum and/or any one stat is positive, the value update will be multiplied by a value in euros :
- 2 euros per point for cattle, horses and buffalos
- 0.5 euros per point for pigs, goats and sheep
- 0.25 euros per point for deers
- 0.03 euros per point for geese
- 0.01 euros per point for rabbits, poultry,guinea foals and ducks
You can check your genetics by clicking "livestock" tab, then AIC, contracts --> my genetics.
- Milk added value depending on the Milk Quality stat (MQ) (1) | top |
Conventional breeding :
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Organic breeding :
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Artificial Insemination Centers (AIC) (0) | top |
The AIC is a center specialised in artificial insemination. It samples semen from male breeders, this semen is then used to inseminate females. The center is a go between when you want to inseminate your females with a male belonging to another player.
How to start an AIC :
To start and manage an AIC, you must have a SimAgri subscription for at least 90 days. Your SimPass must be valid to unlock this game option. To unlock the AIC part of the game, you have to make an extra charged call ( around 1.80 euros) and it will be unlocked for an unlimited time. Once unlocked, SimAgri offers you your first 50 m2 laboratory. Note that you will need a Light Commercial Van.
The AIC :
The AIC is composed of one or several laboratories. In the laboratories you can store and preserve the semen from the males you sample (1 m2 per male). A laboratory is 50 m2 large. To man your AIC you need to hire an inseminator (25 AP per day, 1750 euros per SimAgri month). To cut down the expenses, you can hire an inseminator who will work for another AIC from the same province. In this case the inseminator shares his time (and his APs) between the two AICs. You will have to buy a Light Commercial Van to go to the farms for samplings and inseminations.
AIC management :
Now you are ready to start your IAC activity. The following actions are mandatory :
- Breed contract :
The "breed" contract is the first step between an AIC and a farmer owner of a good male. By accepting this contract, the farmer agrees on presenting all the males from this breed to the AIC he contracts with. This MANDATORY contract gives you the possibility to present your males to the AIC through a "male" contract. The AIC and the farmer can break up the "breed" contract. You can propose a "breed" contract through the "contact farmers" page.
- The male contract :
The "male" contract is the following step to the "breed" contract, it allows you to individually present your males to your IAC (the one you already have signed a "breed" contract with). To do so you go to your male sheet and propose the data you'd like. (price of one dose, share that will be yours and share for the IAC). Once the contract is agreed by the IAC, the inseminator can sample your male's semen and start inseminations for his customers.
- Sampling :
The AIC can take samples from the males having a "male" contract. By sampling you get a certain amount of doses, those doses will be used to inseminate females belonging to the AIC's customers. To sample, an inseminator and a light commercial van are required. Take note that it takes some time between samplings of the same male, this time will vary with the species.
Doses per sample :
- Bull : 300 to 400
- Boar : 20 to 40
- Billy : 15 to 25
- Ram : 10 to 15
- Rabbit buck : 35 to 50
- Rooster : 35 to 50
- Guineafowl rooster : 35 to 50
- Gander : 7 to 12
- Male duck : 35 to 50
- Stallion : 20 to 30
- Inseminating :
Now that you have doses, you can perform artificial inseminations. Farmers interested in having their females inseminated by good males will order doses. Depending of your stocks, your time table... you may have to refuse orders. To perform artifical inseminations, the inseminator and the light commercial van are required. Your AIC is then paid according to price fixed in the "male" contract, the farmer owner of the male will also get his share.
Minimum and maximum dose price in euros :
- Bull : 30 / 90
- Boar : 5 / 30
- Billy : 15 / 35
- Ram : 10 / 25
- Rabbit buck : 0,5 / 4
- Rooster : 0,5 / 4
- Guineafowl rooster : 0,5 / 4
- Gander : 0,5 / 4
- Male duck : 0,5 / 4
- Stallion : 30 / 120
- The "GenBook" :
It's the regional genetic book, all farmers can use it to know the males available
through a AIC. A farmer can so choose esaily the males he wants to use to
improve the genetical pool of his herd.
Name your animals (0) | top |
You can check the naming thresholds by clicking on this icon right by its naming box. .
You can also name a male if its stats sum reaches a minimum threshold, you can also check it by clicking the icon.
(*If the threshold is below the server average, then the server average will be the value taken into account)
Livestock show / GenetiSim (1) | top |
The rewards are :
bovine : 50 euros
buffalo : 50 euros
porcine : 25 euros
caprine : 20 euros
ovine : 20 euros
fallow deer : 20 euros
rabbit : 10 euros
poultry : 5 euros
guineafowl : 5 euros
geese : 5 euros
duck : 5 euros
horse : 50 euros
GenetiSim Show :
Invitations to tender (0) | top |
Invitations to tender are given by factories throughout the land and are usually available the first day of each month (every monday). You have up to the sixth day (saturday) to make an offer on one or more invitations to tender. The decision is made considering the price you offer, how many animals are available in your farm, the distance between your farm and the factory... If you're chosen by the factory, you must deliver the required quantity for the duration of the contract. You have 1 SimAgri month for the delivery/deliveries. You can do a monthly delivery in several trips if needed. Once the delivery is done, you will be paid by the factory. A cattle truck or a light commercial van are needed for the deliveries.
There are invitations to tender for each type of livestock. Some for a species but others are more selective, you can be asked to provide a breed, males, females... There are also different contract durations.
If you do not deliver the whole amount specified in the contract, you will lose the contract and will receive a fine for contract breaking.
Cheese dairies (0) | top |
In a cheese dairy, you process and transform the milk from your farm into cheese but also cream and butter. There are two cheese dairy types, artisanal type and industrial type, both having advantages and drawbacks.
How to start a cheese dairy :
To create and manage a cheese dairy, a valid SimPass is required. Then depending on the type of cheese dairy you choose you may need unlocking. For the artisanal one, the access is free, however for the industrial type you will need to unlock the option with an overcharged call (around 1.80 euros) for an unlimited access. Once unlocked, you gain access to the industrial cheese making.
Manage your cheese dairy :
So you are now ready to start this activity. For a good start, here are a few important things you need to know :
- Cheese dairy types (0) | top |
his dairy type is a small scale production. Milk processing is done by a single person, you. Thus you'll be able to use up to 25 APs per day. The production is artisanal and of smaller scale than an industrial cheese dairy. Furthermore, you sell your products on markets (later on at the farm or at the producer's shop). Thus you will have to visit markets to sell your products.
--> Cost : 20,800 to 100,000 euros
--> Daily processing : 250 to 1,250 litres of milk
--> APs required : 0 to 25 per day
--> Selling cheese : markets
- Industrial cheese dairy :
This cheese dairy is of larger scale, thus producing more cheese. However, the player isn't the one to process the milk but instead, it's done by cheesemakers hired by the cheese dairy. It's a small manufacture employing up to 10 cheesemakers. Financial investment is greater than for an artisanal one but so is the production. Cheese can only be sold to wholesale dealers and group purchasing organisations.
--> Cost : 198,000 to 910,000 euros
--> Daily processing : 2,200 to 11,000 litres of milk
--> APs required : 0 to 220 per day
--> Selling cheese : wholesale dealers and group purchasing organisations
- Important :
There are 5 kinds of artisanal cheese dairies and 9 industrial ones. You can expand them as time goes by but you cannot change from a type to the other except by destroying entirely the existing one.
- Hygiene, cleanliness and equipment (0) | top |
- Hygiene and cleanliness :
This stat shows the cheese dairy housekeeping, if it is cleaned regularly... It may vary everytime you use the dairy. To keep a good level of hygiene and cleanliness, it is recommended to perform a daily cleaning after use. Once the cheese dairy has been cleaned, it may be used again only the following day, thus it's better to clean it at the end of the day. If you don't keep up with the housekeeping, you will have to stop the production for one or more days to get a good level of hygiene and cleanliness again.
- Equipment :
This stat shows the equipment status, its wear, how it's maintained... This also varies with each use. Make sure your equipment is always spotless to avoid problems with the cheese quality. It is recommended to maintain your equipment at the end of the day, once the milk has been turned into cheese, this way your cheese dairy is fully operational the following day.
- The raw material : milk (0) | top |
- A few figures :
With 1 litre of milk you get :
0.1 kilo of cheese
0.0375 litre of cream
With 1 litre of cream you get :
0.480 kilo of butter
The stat Milk Quality (MQ) helps getting good cheese but is not the only thing taken into account.
- The cheesemakers (0) | top |
- Become a cheesemaker :
If you chose an artisanal cheese dairy, you will be the one in charge of transforming the milk into cheese. For you skill sheet creation, a computer program will randomly allocate a maximum of 240 points between the 6 skills. However, you can choose to have a cheesemaker training with SimAgri. TThis training will cost 1,000 euros and will grant you 300 points maximum (instead of 240) allocated between your 6 skills.
- Hire a cheesemaker :
If you chose an industrial cheese dairy, you will have to hire one or more cheesemakes (from 2 to 10 depending on the size). To do so, SimAgri has cheesemakers with different skills and salaries put at your disposal ! It's up to you to hire the good ones to produce good cheese. Each cheesemaker has 22 APs per day !
In both cases, you or your cheesemakers will see your skills evolving as time goes by, it'll depend on the production and the size of your cheese dairy.
- The skills :
There are 6 skills to determine the cheesemaker know-how. The higher they are, the greater the chance to be successful in making a cheese thus having good stats.
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As you can see all 6 skills are important in cheesemaking and the cheese quality. Pay attention to that.
- Cheesemaking (0) | top |
First of all, you'll have to choose the cheese you want to make. There is a basic cheese for each species (goat, ewe, cow) that can be made in all regions/provinces. There are also cheeses specific to each region/province and to each departement/district. Thus you have a wide choice of cheese and it allows you to have a national production but also a local production. The choice of which cheese(s) you are going to produce is linked to your farm location.
Once you have selected the cheese you want to make, you have to select the amount of milk you want to transform. Of course, you will be able to make the cheese only if your milk matches the scope statements for the making of this selected cheese. For some cheeses, the milk must be from a specific breed, or with a minimum milk quality (MQ) requirement. Some cheeses are more difficult to make than others. If all the requirements are met, the cheese is made and a cheese sheet is then created.
Cheesemaking is a costly activity not only in salary but also ingredients, energy, analysis expenses... Overall it costs 0.09 euros per litre of milk processed.
- The cheese sheet :
Contains all the data related to the cheese you are making : its name, amount, type, minimum and maximum maturing time and also a very important thing, its stats, meaning its quality.
- Cheese name :
It's the name of the cheese you make.
- Amounts :
Amount of cheese in the maturing cellar and in stock.
- Cheese type :
Gives you the type your cheese belongs to.
Soft ripened moldy cheese
Soft rind-washed cheese
Pressed cooked cheese
Pressed uncooked cheese
Blue Cheese
Goat cheese
- Maturing time :
Gives you the minimum and maximum maturing time. A full maturing gives the best cheese.
- Shelf Life (SL) :
Tells you how many days the cheese is good for consumption once maturing is over.
- Stats :
Stats are an indicator of the cheese quality. Stats will evolve as the cheese is maturing. Once maturing is over, you'll have the final cheese quality. If the cheese doesn't undergo the whole maturing, its quality will not be as good.
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- Cream and butter (0) | top |
- Cream :
Cream is obtained directly after milk is transformed into cheese. You will get 0.0375 litre of cream for every litre of processed milk. Then you can choose to sell it or transform it and make butter. Cream Shelf Life (SL) is 7 SimAgri days.
- Butter :
Butter comes from cream. You have to churn 1 litre of cream to obtain 0.480 kilo of butter. Butter Shelf Life (SL) is 18 SimAgri days.
Note that butter and cream have no stats!
- Maturing time and Shelf Life (SL) (0) | top |
Maturing is the ripening time during which you take care of the cheese. It will vary with the type of cheese and will have an influence on its color and taste for example. In SimAgri, this period is important as it is when the cheese stats evolve. Cheese reaches full maturity when the maturing time is over. You can, of course, shorten this time but in this case your cheese will be of lesser quality.
- Shelf Life (SL) :
The Shelf Life is the lenght of time during which a cheese can be consumed and thus sold. The SL varies with the cheese type and starts once the cheese stops maturing. Thus, once the cheese maturation ends, you have a limited time to sell it. This imply management not only during the fabrication but also during the selling period. A large production is of no use if you can't sell your product on the markets (artisanal cheese dairies) wholesale dealers and group purchasing organisations (industrial cheese dairies) the cheese that is not sold is lost. Make sure you do not produce too much! It'll be difficult as the markets, wholesale dealers and group purchasing organisations demand will vary with a lot of parameters (time of the year, meteorology, size, cheese quality, etc...)
The Shelf Life also applies to cream and butter.
To help you check these important parameters, here is a summary table :
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Market gardening (0) | top |
It's an intensive production of vegetables to be sold fresh directly to consumers and restaurants mainly. In SimAgri, you are able to grow all types of vegetables and you will have to sell them on markets mainly.
- Getting started :
To start your market gardening activity, you will have to hire specialised personnel and build infrastructures. No unlocking or seniority in SimAgri is required.
- The personnel (0) | top |
- Staff personnel :
Staff personnel brings his knowledge in one or several fields and thus can bring bonuses and maluses accordingly on some tasks :
-Garden supervisor : he is the one supervising the whole market gardening activity. He is vital to the whole thing and is like your right arm. He brings 22 APs per day for your market gardening activity and only one is required.
-Team leader : he is the one managing workers and crops. He is needed to hire workers. He brings 22 APs per day for your market gardening activity and only one is required.
-Accountant : he is in charge of all the administrative side (salaries, bills, paperwork etc...) he is also the one to purchase equipment, furnitures. Through him you can sell your production on the markets. He doesn't bring you APs and only one is required.
- Workers :
They perform in the field the tasks decided by the staff personnel :
-The worker : he works on the crops under the team leader's supervision. He brings 22 APs per day for your market gardening activity. Of course, you can have several workers working for you.
To start your actiivity and later on maintain it, you will need at least 4 employees (3 for the management and 1 for the "hard work". Contracts for management employees are long term contracts. For workers, you can either hire them for long term contracts or hire seasonal workers with 1, 2, 3 months contracts. This will be a cost that you will have to take into account in this the financial management of this activity.
- Personnel skills :
For both staff personnel and workers, each employee has skills. It will tell you how skilled he is in one or several fields/techniques.
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Your employees skills are very important. They will affect not only the tasks performed while growing your vegetables but also the quality of your vegetables.
- Equipment (0) | top |
-Green house : It's essential for some vegetables. It can be made of glass or plastic and equipped with a heating system or not. It is something essential for the growth of some vegetables. When you build a green house, it covers the whole surface of your garden.
-Tunnel : made of plastic it allows you to grow some vegetables. When you build a tunnel, it covers the whole surface of your garden.
-Market gardening warehouse : used to store vegetables just after the harvest and before packaging. Vegetables are stored in palox type boxes.
-Packaging station : this is where vegetables are packaged and where empty packages are stored as well as packaging machines.
-Cold room : this is where fragile packaged vegetables are stored. Only one kind of vegetables at a time can be stored in there.
-Market gardening warehouse : this is where vegetables which can stand XXX temperature are stored. Only one kind of vegetable at a time can be stored in here.
-Heating system : allows you to heat green houses with the heating option. Burns HVC.
-Flexible fuel boiler : heats greenhouses equiped with a heating system. Fuelled with miscanthus (later on wood, cereals...) Yield : 1 kilo = 5 kW.
You will need equipment to work your gardens :
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- Cultures (2) | top |
Market gardening information
Market gardening : conservation times
Market gardening : seeding/planting times
There are numerous cultures. You can grow any of them wherever you farm is located but the yield will vary with the location. Climate has a great influence on the growth and the yield. To balance the climate you can use green houses but the cost will be much more important, make sure it's worth it.
To get started with market gardening, you have to purchase gardens. They range from 500 to 10000 m² and will be used to grow exclusively vegetables ( you won't be able to grow wheat for example...). They have to be in the same department your farm is located (so you won't be able to use gardens located in other regions/states...).
- France server : 0,30 euro / m²
- Belgium server : 0,70 euro / m²
- Switzerland server : 0,43 euro / m²
- Canada server : 0,34 euro / m²
- USA server : 0,34 euro / m²
- Expert server : 0,45 euro / m²
Depending on what you grow and if you wish so, you can build green houses or tunnels.
- Culture technique :
There are two techniques :
- Sowing for plants + planting : It's a two steps technique, first you sow in a green house to get seedlings. Once the seedling matures, you plant it in the garden.
- No-till sowing : It's a one step technique. You sow directly in the garden or in the greenhouse/tunnel.
For each plant its own technique, make sure you follow the necessary steps. Whichever technique you choose, your goal will be to get the best growth when harvest comes in order to get the best yield. To do so, you can add fertilisers, heat, treat, irrigate. When done at the right time, these actions will really boost your crops :
-Initial fertilising / secondary fertilising : you can add manure, nitrogen or phosphate, magnesium... It will increase your yield. These additions can be done when sowing/planting or spread throughout the whole growth cycle.
-Heating : when needed you can heat your green houses. As you know when the temperature is too low, the growth slows down. The heating system will be adjustable to optimise the growth. For each crop you will have the vegetative temperature ( temperature under which the plant won't grow), the minimal growth temperature and the optimal growth temperature.
-Treat : you may have to perform weed control or fight against diseases or pests. You will have to act quickly as you will have only one SimAgri day to react. If you do not react in time, the growth will be affected.
-Irrigate : for some crops, you will have to irrigate. Without irrigation, the growth will be affected.
- Harvest / harvest sale (0) | top |
Once the harvests are conditioned and packed, you will be able to sell them on markets of to wholesalers. However, you will have to watch out for the shelf-life, because once expired, the vegetables won't be sellable. Thus, make sure you do not produce too much in he first place, because it is no use producing a huge amount of goods if you only sell half of it.
Foie gras (0) | top |
- Buildings (0) | top |
- Processing laboratory :
It's a 100m² building used for geese and ducks slaughter and foie gras processing. It costs 50.000 euros and take 7 days for building.
- Cold room :
Used to store some foie gras type. It costs 500 euro per m². Building is immediate. A kilo of foie gras takes = 0.01 m².
- Storage room :
Used to store canned foie gras. It costs 40 euros per m². Building time depends on the surface area. A kilo of foie gras = 0.01 m².
- Breeds (0) | top |
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- Foie gras production cycle (0) | top |
- Rearing phase :
It's the first phase during wich the animal is reared and prepared for the gavage phase. It starts from hatching and takes 3 months.
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This rearing phase is split in 3 sub phases (starting, growing, preparing) because the rations will change with the animal age. It also helps animal management.
You will have to choose from hatching if you want to use your goslings/ducklings for foie gras production. Once put in the foie gras rearing they can't be put back in traditionnal rearing. If you want to stop foie gras production and some of your animals are still in the rearing phase you wil have to sell them to the slaughter house.
- Gavage phase :
This phase follows the rearing phase and will vary with the species :
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A goose is force fed 4 SimAgri days while a duck only 3 days. Note that at this point you can't put back your animals back in traditionnal rearing, you will have to sell them to the slaughterhouse should you decide to stop this activity.
Gavage is done manually (no equipment required), it takes 0.27 AP per goose and 0.0625 per duck. Be careful if you want to plan your gavage for several days as it a short period, do not waste food.
In total the whole cycle rearing+gavage will take 24 or 25 days.
- Rations (0) | top |
- Goose ration (in kilo per day) :
Rearing phase :
- Goslings 0 - 1 month :
Wheat or triticale : 0,180 (full ration : 0.313)
Corn grain : 0,054
Oats : 0,054
Minerals and vitamins : 0,012
Water : 0,8 litre
- Goslings 1 - 2 months :
Wheat or triticale : 0,600 (full ration : 1.05)
Corn grain : 0,180
Oats : 0,180
Minerals and vitamins : 0,040
Water : 0,8 litre
- Goslings 2 - 3 months :
Wheat or triticale : 0,780 (full ration : 1.36)
Corn grain : 0,234
Oats : 0,234
Minerals and vitamins : 0,052
Water : 0,8 litre
Gavage phase :
Corn grain : 5,5
Water: 0,8 litre
- Duck ration (in kilo per day) :
Rearing phase :
- Ducklings 0 - 1 month :
Corn grain : 0,180 (full ration : 0.315)
Wheat or triticale : 0,054
Soya bean : 0,054
Minerals and vitamins : 0,012
Water : 2 litres
- Ducklings 1 - 2 months :
Corn grain : 0,600 (full ration : 1.04)
Wheat or triticale : 0,180
Soya bean : 0,180
Minerals and vitamins : 0,040
Water : 2 litres
- Ducklings 2 – 3 months :
Corn grain : 0,780 (full ration : 1.36)
Wheat or triticale : 0,234
Soya bean : 0,234
Minerals and vitamins : 0,052
Water : 2 litres
Gavage phase :
Corn grain : 4
Water : 2 litres
- Slaughtering and commercialisation (1) | top |
An average goose foie gras weighs 0.700 kilo, it's 0.400 for a duck foie gras. The weight will vary with the animal "growth" stat.
The carcasse can be sold back to SimAgri 2.50 euro per kilo. The foie gras is preserved for 2 days in a cold room (+ 2° celsius). During this time you can sell the raw foie gras to SimAgri or your can prepare it. Depending on your choice, the price will vary, the shelf life as well. It will also have an influence on the cost (APs, packaging...) :
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Prepared foie gras can only be sold on markets. The end of the year is the best time to sell foie gras. As an average, you can sell around 10 kilos per market (per AP spent on the market). The rest of the year, it's around 1 kilo per market.
The markets (0) | top |
- Cheese, cream, butter from artisanal cheese dairies
- Eggs
- Market running (0) | top |
- Parameters :
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As you can see, there are a lot of parameters to take into account to sell on markets. Note that some parameters are permanent, they won't change from a week to the next for a same market ( look them up on the market directory). On the contrary, some change ! You'll have to learn and manage your markets visits depending on these parameters in order to make the best possible sales.
- Sell on markets (0) | top |
- The equipment :
You will need equipment to go on markets. First and most important is the light commercial van with which you will carry your products. You will then have to purchase a "selling kit". This kit (cash register, cooling shop window, canopy...) costs 2,500 euros and allows you to display your products in optimal conditions. Once you purchased your kit, you can start loading your van, for coming markets.
- Load a van :
Before you go on a market, you will have to load your van with the products you want to sell. Check the load and the room left in your van, you may not be able to load all the products you have.
- Choose your markets :
Now, your van is loaded, you are ready to visit the markets. You have to choose on which market(s) from your region you want to sell your products. You can go to up to 4 markets per SimAgri day and spend 1 to 4 APs on each market, if you stay for 4 APs on a market, there is a good chance you'll sell more than if you spend only 1 AP but this is not guaranteed. Overall you can spend up to 16 APs selling on markets (excluding travels).
When you choose your markets, make sure you can really go there ! Markets are opened for 4 hours only. But there are a lot of them and you'll lost likely find one or more markets open for this period of time. Don't forget you'll have a yearly fee to pay for each market you visit.
- Selling :
Now that you have chosen your market and decided how long you'll stay there (from 1 to 4 APs), you have to decide how much you want to sell your products for. After that, and according to all the sale parameters, the game program will generate the sales (quantities sold and total sale gains). That way you can assess the total gains from your sales on this market and why not, move on to other markets as you can go on up to 4 per SimAgri day.
Wholesale dealers and group purchasing organisations (0) | top |
Wholesale dealers buy products in large quantities and sell them back to retail shops. Thus it's the intermediary between you and the retail shops who sell your products to the customers.
GPOs supply super and hypermarkets with goods. They too buy products in large quantities for the chain supermarkets of the region.
- Wholesale dealer and group purchasing organisations functionning (0) | top |
- The parameters :
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So , there are several parameters to take into account to sell your products to wholesale dealers and GPOs. Product quantities being rather large, it's important to well manage your sales to sell as much stock as you can and thus avoid keeping unsold products in your industrial cheese dairy.
- Selling to a wholesale dealer or a group purchasing organisation (0) | top |
- The equipment :
To go and meet wholesale dealers and GPO representatives, you will need a light commercial van you will use to carry your products.
- Load a light commercial van :
Before you go to a wholesale dealer's or a GPO's, you will have to load your van with the products you plan to sell. Make sure you check your van's load capacity and control the load itself, you may not be able to carry all the products you have in store.
- Choose the wholesale dealers and group purchasing organisations :
Now, your van is loaded, you are ready. You have to choose which wholesale dealers and GPOs you want to visit in your region / province. You can visit up to 4 of them per SimAgri day and spend from 1 to 4 APs for each visit (spending 4 APs you should be able to sell more than spending 1 AP). You can visit several times the same one (it will be counted in your 4 daily visits). You can spend up to 16 APs to sell products to wholesale dealers and GPOs ( not counting travel).
Unlike the markets, wholesale dealers and GPOs are opened from 06:00 until 22:00, the selling window is much larger and you do not have to pay an annual access fee.
- Sell :
Now that you chose the wholesale dealer or GPO you want to sell to and the amount of time you want to spend there ( 1 to 4 APs), the representative in charge of purchasing products will make you an offer for your product(s). It's up to you to accept or refuse his offer. If you choose a wholesale dealer, you may want to discuss the offer to get a better price. Give it a try, it costs you nothing !
The SimAgri Cooperative Market (0) | top |
Il vous faut 2 PA pour vous rendre à la coopérative avec votre tracteur.
The Regional Agricultural Cooperatives (RAC) (1) | top |
The Regional Agricultural Cooperatives (RAC) is a go between that allows you to sell and buy goods. It complements the offers given by the Simagri Cooperative Market ! Unlike the Simagri Cooperative Market , an RAC is player managed. You can be 3, 5 or 7 to start a RAC by investing a total of 1 000 000 euros maximum.. The partners will then share the work and the benefits (if there is any benefit !). Benefits are calculated at the end of each Simagri year (7th December), and the partners can then share them according to their share of original investment. Note that a minimum amount of money must stay on the RAC's bank account (for further investments...). They also must consult each other for the prices for example (vote).
How to start a RAC :
To start and manage a RAC, you have to have subscribed to SimAgri for at least 90 days. Your SimPass must be activated to unlock this game option. To unlock the RAC option of the game, a surcharged call (around 1.80 euros) is necessary, the option access once unlocked is unlimited. SimAgri will then offer you your first buildings.
How to manage your RAC :
Now you are ready to start your business. To have a good start here is what you need to know :
- Buildings :
Silo : Built by 100 metric tons sections, 1 000 euros for 100 tons (10 euros per ton). Construction length is 1 SimAgri day for 100 metric tons. One foodstuff type per silo.
Warehouse : Like the farm warehouse, 40 euros per m2. Construction length is 1 SimAgri day for 10 m2.
- Plot contract :
--> RAC partner : To be able to establish plot contracts, the RAC must decide beforehand for minimum and maximum prices to fix the average harvests buy back prices. This action is subject to a vote amongst RAC partners.
--> Player : Plot contract is a contract between the RAC and the player and is about a cultivated plot. It means that, within the 7 days following a plot seeding or planting, a player can offer a contract to a RAC. If the RAC accepts, it commits itself to buy the whole harvest whatever the yield and quality will be. The benefit of this type of contract is that the player is sure that he'll be able to sell his harvest and maybe make a bit more money if he managed to get a good price when signing the contract.
- Buying/Sellling harvest :
--> RAC partner : You must first decide on a percentage that will determine the buy back and sell price for each harvest. These prices are for good quality harvests. The RAC can also reject some harvests. All this is subject to a vote amongst RAC partners.
--> Player : You can sell directly to a RAC if the offered price suits you and if the RAC accepts to buy this harvest. A RAC is not obliged to buy a harvest if not bound by a plot contract.
- Travel and distance :
If you decide to sell to or buy from a RAC, it will take you more or less APs depending on the distance between your farm and the RAC (0.50 AP per zone crossed if in the same departement, then 5 AP if changing departement). In comparison, it takes 2 APs to travel from your farm to Simagri Cooperative Market.
- Bankruptcy :
In case of poor management your RAC will go bankrupt and will have to close down ! To avoid this situation, make sure that your bank account nevers goes below a debit balance of 50 000 euros !
- Buying and selling between RACs (0) | top |
- RAC Invitations to tender (0) | top |
- Raising a loan (0) | top |
- Shares (0) | top |
Clauses for the Regional Agricultural Cooperative :
- The Regional Agricultural Cooperative must be at least 1 year old to create shares.
- You can create shares every Simagri year (84 days) for a price of 1 euro per share.
- The number of shares created every 84 days can be up to 10 times the Cooperative base capital.
- Dividends are paid even if the RAC is in deficit.
- The dividends total amount is deducted from the profit, if any.
Clauses for the shareholder :
- A player becomes a shareholder as soon as he owns at least 1 Cooperative share.
- He must have a valid SimPass and been playing SimAgri for at least 90 days.
- He receives once per SimAgri year the dividends fixed by the Coop owners every year.
- The shares can be sold back after 84 days only to the Coop they were created from and to the same price they were sold, 1 euro each.
- If the RAC goes bankrupt, the shares are lost without any financial compensation!
- Self service shop (0) | top |
A shop is always attached to a RAC or to one of its annexes, the first shop has to be attached to the RAC headquarters. There can only be one shop per headquarter or per annex.
When creating the first shop, RAC partners will have to choose which goods they want to sell. They will have to choose 3 departments out of the shops' 5 and then validate their choice through a vote. Once voted, the 300 m² shop can be built, it costs 30,000 euros. The 3 departments will be the same ones for every shop (headquarter and annexes) their choice is quite important. Later on, however RAC partners will be given the chance to modify their initial choice under some time et specific conditions.
To operate and manage a self service shop, the RAC will have to pick a shop manager and hire an employee. The manager is one of the RAC partners elected through a vote, he/she will be in charge of the shop management, goods pricing, discounts... In fact he will be the only one in charge in the shop. The employee is hired (monthly salary of 1750 euros) and takes care of the customers and goods.
To sell goods, a shop obviously needs goods. To get goods, the shop manager can order from manufacturers/suppliers, he will have to check prices and also delivery times. The shop manager choices are important. Once ordered, goods are delivered by transport contractors. Note that all the goods from a same order will be available at the shop only after all of them have been delivered. For exemple if an order delivery requires 3 trips, the goods will be available at the shop only after the 3rd trip. Once the goods are delivered, you will need a telescopic handler to store them.
To sell goods, the shop manager will have to choose the selling prices taking into account (or not) the manufacturer/supplier advice. You can pick the pricing you want but you will never be allowed to sell below the price you paid the goods. The shop manager can also decide discount prices for customers purchasing large amounts (the discount and amounts will also be decided by the shop manager).
- 5 departments :
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Oil-works (0) | top |
It's a production unit for VBF (Vegetal Bio Fuel) and can only be managed by a RAC. It transforms sunflower or colza (or canola in Canada) into VBF by pressure. You obtain VBF and sunflower or colza oil cake. VBF is used for motorised equipments and machines, the oilcake is sold to a plant.
How to start an oil-works :
As an oil-works can only be managed by a RAC, it is RAC partners who will decide to start an oil- work. If they decide so, they have to by the oil-works components :
VBF silo : It's a silo designed specifically to store goods that will be processed to produce VBF. There you can store sunflower and/or colza/canola. Once stored in this VBF silo, sunflower or colza are fed into the press silo ! Regular sunflower or colza stored in this type of silo becomes automatically VBF sunflower or colza and thus won't be usable anymore to feed livestock. Oil-works can have as many VBF silos as they want. used anymore to feed animals. An oil-works can have as many silos as needed.
Sorter : it sorts out VBF sunflower or colza before it is transferred to the press silo.
Endless screw : it transfers VBF sunflower or colza to the press silo.
Press silo : VBF sunflower or colza is stored there just before pressing. Press silo size varies with the press size. You will have to replace it if you decide to purchase a bigger or smaller cold press.
Cold press : its the main component of the oil-works, its cold presses the VBF sunflower or colza. There are 2 types of cold press, screw press and steel bar press, each with its own specs (price, hourly output, fat residue ratio for oilcake).
Decanter tank : use for the VBF to settle after pressure and before filtration.
Filter (pumps and filter) : filters the VBF to make it usable by engines.
VBF Storage tanks : used to store VBF before its sold and used.
Once your oil-works is built and ready for production you can start transforming sunflower or colza into VBF and oil cake. However you have to maintain regularly the different components to increase their lifespan and avoid break downs ! Take note that in case of breakdown the oil-works will stop producing.
Manage your oil-works :
VBF is very sought after, RAC partners must be extra careful with their oil-works management to avoid shortage. You have to take into account several things :
Equipment : pay extra attention to your equipment maintenance to avoid break downs. Be reactive especially if you want your oil-works to work 24/24.
Colza or sunflower stocks : in order to avoid running out of raw material stock, you have to manage daily your colza/canola or sunflower buyings both from other players and/or SimAgri. Anticipation will help you face stock run outs and delivery times.
VBF stocks : as VBF is very sought for, make sure you always have fuel ready for customers. If your production is not steady you may lose customers.
Transport : being for sunflower or colza purchases, selling VBF or oilcake, do not neglect this side of the business which can make you lose money. Try and deal with the best transport contractors to have a steady flow of sunflower or colza stock and VBF sales.
Sales : if you want to make your oil-works profitable quickly you must sell VBF and oil cake daily. For every sale you will need a transport contractor. VBF transport can be only done with tank trucks, those trucks can be driven only by truck drivers with a DG (dangerous goods) license.
As you can see managing a oil-works is not an easy thing. It relies on raw material, transport, storage, maintenance, sales etc... But don't be afraid, with good management, financial results will live up to your expectations.
Some figures :
Here are some important data concerning oil-works :
For 1 kilo of pressed colza, you'll get between 0.336 and 0.420 litres of VBF. Good quality colza gives more VBF than a bad quality one. At the same time you'll get from 0.496 to 0.620 kilos of oilcake. Here too the production depends on the colza quality.
For 1 kilo of pressed sunflower you will get between 0.280 and 0.350 litre of VBF. A good quality sunflower will give more bio fuel than a bad quality one. In the process you will also get between 0.520 and 0.650 kilo of sunflower cake. Here too, the production will vary with the sunflower quality.
Talking about selling price, a litre of VBF will vary from a region to another. The price is decided by SAEC representatives at regional level. However the price per litre will range from 0.36 to 0.55 euros. Colza/Canola or Sunflower cake is sold for 150 euros per ton, a subsidy is added depending on the cake fat residue (the lower the fat rate, the bigger the subsidy)! Cakes are sold only to manufactures.
Finally, before buying your cold press, make sure you do a good estimation of your customers VBF consumption, you will then choose the right press to produce enough VBF and avoid shortages. Check the cold press hourly output on its sheet. Careful the production is calculated on a daily basis.
Sugar refinery (0) | top |
t's a processing unit transforming sugar beets into sugar, dehydrated pulp, molasses and sugar scum. These products are then sold to plants (sugar and molasses) and players (pulp and sugar scum).
How do I build a sugar refinery :
A sugar refinery can only be managed by a RAC, thus it is the RAC partners who decide the sugar refinery creation.
A sugar refinery is managed as a whole, it's only one processing and producing unit. , its different from the oil works made of separate elements. You can only have one refinery per RAC and one per annex.
There are 10 levels for sugar refineries, the higher the level, the bigger it's processing capacity. The minimum investment is 3 million euros for a level 1 refinery. To increase the processing capacity it costs 500,000 euros per level.
You will also have to build some equipment :
Silos : to store dehudrated pulp, sugar and molasses, if you already have silos in your RAC you can use them.
Beet delivery area : to store sugar beets waiting to be processed. It is defined in tons (storage capacity). You can have several for a single refinery.
The sugar scum pit : used to store sugar scum.
Manage your sugar refinery :
The raw materiel is sugar beets, you can buy them from players through plot contracts. So plan ahead starting in spring or else you may have trouble finding beets to process.
At harvest time, in fall, sugar beets will be delivered to your refinery. You must process them within 7 days or else they will be lost. The processing activity takes place between october and march.
A ton of processed sugar beet gives :
0.160 ton of sugar (160 kg)
0.050 ton of pulp (50 kg)
0.030 ton of molasses (30 kg)
0.030 ton of sugar scum (30 kg)
This yield is given for good quality sugar beets. Average and poor quality sugar beets give lower yields. Quality of your sugar pulp and molasses depends on the sugar beet quality. Good quality beets give good quality sugar etc... and of course bad quality beets will give bad quality sugar.
Sugar and mollases are sold directly to plants through contracts. The average price for good quality sugar is 670 euros per ton, 120 euros per ton for good quality molasses. As for pulp, it is sold to players at an average price of 180 euros per ton. For sugar scum, it is sold to players at an average price of 5.80 euros per ton. Prices will be decided by a national vote of SAEC members.
Dairy (0) | top |
-The Producer : He is the one producing the milk on his farm. It can be cow, sheep or goat milk either in classical or organic farming. He produces milk for one or several dairies.
-The transporter : He is the one collecting the milk and transporting the milk from the farm to the dairy. He can work with several producers and dairies.
-The Dairy :
The dairy buys and stores milk, then processes it into dairy products. The dairy is managed by several players in a Regional Agricultural Cooperative (RAC).
- The producer (0) | top |
- Sign a dairy contract :
To be able to sell his milk to a dairy, the producer must sign a dairy contract. A dairy contract span is alaways1 SimAgri year (12 virtual months/12 real weeks) it gives information about :
1/Amount of milk provided :
This is the amount of milk a producer must provide during the contract lenght, that is 12 months. If for example the contract is for 72,000 litres of milk, the producer must provide 6,000 litres per month (72,000 litres/12 months).
2/Milk quality :
That's the milk quality the producer must provide. The dairy can require a minimum quality and even a maximum quality, for example milk with a quality between 20 and 50. It means that the milk provided must have a Milk Quality stat (MQ) above 20 and below 50.
3/Milk Price :
It shows in euros per 1,000 litres that will help the producer to know how much he will get by selling his milk to the Dairy. The price will change with the milk quality and eventually with the "exclusivity clause". The producer is paid as soon as his milk is delivered to the dairy by the transporter.
4/"Exclusivity clause" :
An exclusivity clause can be added to the dairy contract, it means that the producer will sell is milk only to one dairy for this type of milk. If, for example, he sells exclusively his "classic" milk to a dairy, but if he produces also some "organic" milk, he can sell it to another dairy if he wishes so as he produced two different type of milk.
All this elements can be discussed and negotiated. Note that a producer can have several contracts with different dairies (careful with "exclusivity clauses").
-Renew/Renegotiate a dairy contract :
As said before, a dairy contract is for 12 months. The producer can renew it (if the dairy agrees) on the same terms. A dairy contract can be renewed as many times as you want. The producer can also renegotiate his contract, 1 month before it ends. The renegotiation can be about, the amount of milk, its quality, its price or the exclusivity. In both cases, a new contract is made, it will start when the previous contract ends.
-End/Break up a dairy contract :
After a year (12 months), if the contract hasn't been renewed or renegotiated, it comes to his end and stops. A dairy contract can be stopped if the producer doesn't provide the monthly amount. If 3 months in a row or a total of 3 months during the contract period, the monthly amount is not provided, the dairy can stop the contract.
- Transport contractor (0) | top |
-Equipment :
To collect milk from the producers, a transport contractor needs a semi tank hitched to a truck tractor or a tank truck.
-Collecting :
The transport contractor can collect milk if he has answered a milk transportation offer made by the dairy. The offer specifies the type of milk, the volume, the distance, the contract lenght (1 to 12 months) and the price as well. Milk collection can be made one or several times per month (a real week so 7 days) according the the milk available, the tank capacity and the dairy needs. Its important for the contractor to deliver the whole contract quantity during the month. If the whole amount is not delivered, he won't be able to collect milk the following month, it will be given to another contractor.
-Milk payment :
The contractor is paid once the whole monthly amount is delivered to the dairy
- The dairy (0) | top |
Purchasing :
The dairy purchases the milk directly from producers (players) by means of the dairy contract. Please refer to the paragraph on Producer for more information.
Processing and storage:
Once the milk is bought and collected (by means of the transporter), it is stored in a refrigerated milk-tank. Milk can be processed into:
-Yoghurt
-UHT sterilised milk
-Pasteurised milk
-Cheese
-Milk powder
All dairy products can be obtained through cow, sheep or goat milk, from either regular or organic breeding. To process milk into dairy products, production equipment is required, as well as staff and storage facilities:
Equipment (production line) :
-Yoghurt line : allows for milk to be processed into yoghurt
-Consumption milk line : allows for milk to be processed into UHT sterilised or pasteurised milk
-Cheese line : allows for milk to be processed into cheese
-Industrial line : allows for milk to be processed into milk powder
A production line is capable of transforming up to one million of litres of milk/day. Purchasing price is 3.20 euros per daily processed litre for a level 1 equipment line (cost increases along with equipment level). For example, a line capable of processing 100,000 litres daily would cost 320 000 euros. Please note that you can run several identical lines at once and that it is possible to maintain them to in crease their life span.
Staff :
You can recruit one or more employees. Each employee is paid 1750 euros a month and has 22 APs per day. Processing cannot take place without them.
Storage facilities :
Enables the storage of dairy products. Two buildings are available:
-Warehouse : enables the storage of UHT sterilised milk and of milk powder. It costs 40 euros/m² (equipment level 1)
-Refrigerated warehouse : enables the storage of yoghurt, of fresh pasteurised milk and of cheese. It costs 500 euros/m² (equipment level 1)
The required storage area depends on the type of stored dairy product.
Processing :
Once you have all necessary elements, you can start to process milk into dairy products. To that effect, you must set up the production line according to the stored milk you have available (type and quantity) and your needs. Processing then takes place daily (during daily game update). You can at any time change the set up of your production line.
Once the milk is processed and the dairy product ready, it can be stored in the storage facility until it is marketed.
Marketing dairy products :
There is a time limit in which dairy products must be marketed, before they are lost/
-Yoghurt : 7 days
-UHT sterilised Milk : 25 days
-Fresh pasteurised milk : 5 days
-Cheese : 11 days
-Milk powder : 84 jours
Selling dairy products requires a salesman and customers.
Salesman :
He is paid 2310 euros a month and has 22 APs available daily. He prospects and sign contracts for the dairy. You can have more than one at once.
Customer :
The customer purchases dairy products and can belong to the following activity areas :
-Catering
-Wholesaler
-Manufacturing
Prospecting :
Prospecting allows for your products to be advertised to potential customers, so that they might accept contract offers from your dairy. In other words, prospecting allows for clients to be found. You may need to contact a customer several times before he agrees to work with you. It will be rare for a client to agree to work with you after having been contacted only once. Prospecting costs 4 AP per attempt from your salesman. Once prospecting succeeds, you may work with the customer and send him contracts.
Contracts :
These enable the dairy to sell dairy products to customers. Without a contract, no sales are possible. Contracts include information regarding product type, quantity, quality, duration and price. Contracts are drawn up by the dairy and sent to the customer by the salesman (3 AP). Once received by the customer, the contract can meet 3 possible responses :
-Accepted : the contract was accepted by the customer
-Declined : the contract was declined by the customer
-Negotiated : the customer asks to rework the terms of the contract. In this case, the dairy must change the contract and send it to the customer again (2AP). The contract can once again be met by any of the 3 responses.
Several contracts can be signed with the same customer. It is advisable to have contracts with customers before going forward with processing, especially for products that must be marketed quickly (yoghurt, fresh pasteurized milk for example). For products that can be stored longer, contracts can be made after processing.
Methanization for regionale cooperative (RAC) (0) | top |
In SimAgri, anaerobic digestion makes it possible to produce biogas which, once transformed, gives electricity and fuel, as well as digestate (fertilizer, anaerobic digestion residue). Heat production is not used. Several types of organic matter (solid or liquid), called substrates, can be used to obtain biogas.
- Substrates (0) | top |
The liquid substrate is stored in a liquid substrate pit, the solid substrate on a solid substrate platform.
Each substrate has a methanogenic power (also variable depending on the quality of the substrate), that is to say the amount of biogas it produces per day when it is in the digester.
- Digester (0) | top |
Emptying the digester allows the digestate (residue) to be recovered, i.e. 80% of the substrates used. With this residue, liquid (80%) and solid (20%) digestate is obtained.
- Biogas (0) | top |
The biogas is then transformed into electricity thanks to the electricity module. 1 m3 of biogas transformed makes it possible to obtain 2 kWh.
The VBF module (optional) converts biogas into VBF fuel for your motorized equipment. 1 m3 of biogas provides the equivalent of 0.7 L.
- Digestate (0) | top |
This digestate is then used as fertilizer for your crops. You can sell it directly to players in the area.
- Electricity (0) | top |
The electricity obtained is then sold to SimAgri or to players in the region.
- VBF fuel (0) | top |
The VBF fuel obtained is stored in the VBF storage tank and can then be sold to players in the region.
- Breakdown and wear (0) | top |
You can perform a monthly maintenance to limit the wear of the elements. Maintenance requires 1 AP, the maintained element recovers 0.1% of wear. For the digester, electricity module and VBF module, the more wear is important.
Methanization on the farm (0) | top |
In SimAgri, anaerobic digestion makes it possible to produce biogas which, once transformed, gives electricity and fuel, as well as digestate (fertilizer, anaerobic digestion residue). Heat production is not used. Several types of organic matter (solid or liquid), called substrates, can be used to obtain biogas.
- Substrates (0) | top |
The liquid substrate is stored in a liquid substrate pit, the solid substrate on a solid substrate platform.
Each substrate has a methanogenic power (also variable depending on the quality of the substrate), that is to say the amount of biogas it produces per day when it is in the digester.
- Digester (0) | top |
Emptying the digester allows the digestate (residue) to be recovered, i.e. 80% of the substrates used. With this residue, liquid (80%) and solid (20%) digestate is obtained.
- Biogas (0) | top |
The biogas is then transformed into electricity thanks to the electricity module. 1 m3 of biogas transformed makes it possible to obtain 2 kWh.
The VBF module (optional) converts biogas into VBF fuel for your motorized equipment. 1 m3 of biogas provides the equivalent of 0.7 L.
- Digestate (0) | top |
This digestate is then used as fertilizer for your crops.
- Electricity (0) | top |
The electricity obtained is then deducted from your energy consumption or sold to SimAgri in the event of excess production. The resale price is set at 0.04 € / kWh.
Example :
If your digester produces 10,000 m3 of biogas, you can use the 20,000 kWh electricity module. If the biogas production is higher, the surplus will be lost.
- VBF fuel (0) | top |
The VBF fuel obtained is stored in the fuel tank (VBF) and can then be used for your motorized agricultural equipment. It is not possible to resell it.
Example :
With the 5000 liter VBF module you can transform just over 7000 m3 of biogas. If the biogas production is higher, the surplus will be lost.
- Breakdown and wear (0) | top |
You can perform a monthly maintenance to limit the wear of the elements. Maintenance requires 1 AP, the maintained element recovers 0.1% of wear. For the digester, electricity module and VBF module, the more wear is important.
The forestry activity (0) | top |
Here is a PDF file that will tell you more about this activity. You will find there information about tree pruning, tree species per country ... :
- The forest (1/2) (0) | top |
This station system allows a regular working cycle, thus avoiding waiting dozens of years for the first wood harvest. Every season you can cut, prune ...
- The forest (2/2) (0) | top |
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- The forestry station (0) | top |
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- Forestry works (0) | top |
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- The Forestry Company (FC) (0) | top |
- Selling wood (0) | top |
Truck transportation (0) | top |
Equipment :
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Equipement needed for load types :
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Specifications :
Each type of equipment has its own specifications. Being given in tons or horse power, they do have an influence on the amount of APs needed to use them. To know how many APs are needed, check the equipment's sheet. Make sure your truck is powerful enough to draw the different trailer types you gonna use. A carrier, loaded or empty, will consume 24 to 28 litres of VBF.
Maintenance :
To keep your equipment in good condition and thus avoid breakdowns, we advise you to maintain it regularly.
Breakdowns :
As your equipment starts getting old, breakdowns will occur. There are different breakdown types and your equipment maybe immobilised for up to 2 days.
Insurance :
To lower the expenses due to breakdown, you can subscribe foe each equipment an insurance that will run for a year. This insurance will cover fixing breakdown expenses.
- Licenses (0) | top |
Personal license :
This license allows you to do your own transportation. You can carry equipment from an equipment plant to your own outlet, or you can carry bales that you bought and so on... You need this license if you want to do all your transports by yourself.
Professional license :
Unlike the personal license, this one allows you to make transportaion for customers only. You are the one doing transportation for livestock rearers, equipment dealers, RACs etc... Subscribe to this license if you wish to be a partner for other players.
WARNING :
These licenses are not cumulative, think twice before deciding what you want to do, depending on the orientation you want to give to your transportation activity.
- Transportation (0) | top |
n order to perform transports, first of all you have to purchase the necessary equipment. It is an important investment, this transport activity can be either your main or your secondary activity. To be efficient, you will have to come regularly on SimAgri and get loads of jobs to do. To drive the truck(s), you will have to hire driver(s). A driver gets 270 euros salary per day and gets 32 travelling APs per day. If you want, you can hire 2 drivers for a truck, with this 2 man team, your truck can move 64 APs a day !
Now that you have the necessary equipment, you can start your transportation. To do so, go to the page "My farm" or "Transport" there is a link where you can see all the transport jobs available. If you truck is nearby the loading place, you can propose yourself for the job. You have to give an offer for the job. Then you will receive an answer either positive or negative from the buyer.
If you get the job, you have to move your truck to the loading place. The seller will then load your truck with the goods he is selling. You can also load the truck yourself if the seller has activated his loading area or is loading silo and has store the goods in there. Once loaded, you can bring your truck to the buyer, there you can unoad the truck. If, for lack of space for example you cannot unload at the buyer's, you can also unload at the SimAgri Cooperative. Once the goods are unloaded, you will get paid and get another job.
If you choose to do your own transportation, it is possible for example to buy straw bales and bring them back to your farm. You have to buy the good first. Then you propose the amount for the job and as the buyer you accept your own job offer and bring the good to your farm.
- Transportation cost (0) | top |
Winegrowing (0) | top |
Here are some files you can download, they should be handy :
Work schedule wine
White grape
varieties - France
Purple grape varieties - France
Grape varieties - Belgium
Grape varieties - Switzerland
Grape varieties - Canada
Grape varieties - USA
White grape varieties - Expert
Purple grape varieties - Expert
- Buying a wine Domain (0) | top |
For that purpose, SimAgri offers domains in the various wine regions on your server. Each Wine Domain is sold with 4 wine plots, with a surface of 2500 m² apiece. Two of those plots have already been planted upon, the other two lay fallow.
Once you have taken your pick, you will have to unlock the activity, by submitting a code obtained via SMS or from your phone service. Contrary to other optionnal activities, for which unlocking is a once and only thing, unlocking winegrowing has to be done every year. Thus, every 365 days, you must unlock (or renewal of) your activity. This yearly unlocking (or renewal) stands in place of the SimPass. This makes it possible to play SimAgri whilst solely focussing on winegrowing, or to run both a farm and a winegrowing account.
Once you have unlocked it, you can confirm the purchase of your Wine Domain and transfer virtual funds to run it.
- Financial Investement (0) | top |
You will have to transfer funds from your "Farming" account. Funds transfer towards your Wine Domain can range from 50,000 to 500,000 euros, and no matter how many transfers are made, the total investment cannot exceed 500,000 euros. Thus transferred funds cannot be taken back to serve on your "Farming" account.
Aside from the 500,000 euros, you can take up loans for up to 350,000 euros, meaning that at most, 850,000 euros can be dedicated to running your Wine Domain.
- Infrastructures (0) | top |
- A hangar, which enables you to store your vehicles and equipment. Stored vehicles (used in the plots for soilwork) cannot exceed 80 horsepower.
- A chai, to transform harvested grapes into wine. It is fully equiped with all you will need for vinification. You can have only one chai, once it's worn out, you can destroy it and build a new one and buy the equipment needed again. Please note that the wine tanks and the wine are automatically transferred in the new chai.
- A cellar to store your wine, whether in bottles or barrels.
- Additionnal plots, which will perhaps be your most important investement. Each plot's surface rangers from 500 to 10,000 m².
- Personnel (0) | top |
- Wine agent : will take care of all the vines-related work (vines and soil). He also deals with the everyday maintenance of your buildings and transport to the cooperative.
- Harvester : a seasonnal worker only hired for the harvest. Please note that there will be a delay between the time you hire a hand picker and the time he will start harvesting in your Estate. Thus you have to anticipate his hiring time to make sure he will start harvesting when you need him. The basic rate is 0.020 AP/kilo of harvested grape.
- Cellar master : takes care of turning grape into actual wine. Helps with the elaboration of wine(s) by making the asssembly of several grapes possible.. He is also tasked with the running of the chai, its maintenance and cleaning. During the fermentation, all the wine maker abilities are taken into account to improve the wine quality. The better are his abilities, the higher the wine quality will be. During the bulk aging phase and the aging phase soem stats area also taken into account. A wine Estate can have only one Wine Maker.
- Wine merchant seller : tasked with the wine's marketing, from the domain and its cave. He sells to customers at the wine shop. You can have several wine sellers but one at least must be on long term contract.
In order for the Domain to function properly, you will need at the very least a Wine agent and a Cellar master.
The wine agent and harvester both have skills, each measured according to two criteria: speed of execution and work quality. For example, for two wine agents, one with 50 and the other 70 in the triming and speed of execution respectively, the one with 70 will work faster, thus using less APs. Skills are also assigned to the Cellar Master, but he does not have Speed of execution or Work quality.
The Speed of execution criteria thus has an influence on the amount of APs neccessary for an action. The Work quality criteria affects the yield, grape quality and wine quality. A poorly trimmed
vine will yield less grapes than if it were properly trimmed.
- Wine plot (0) | top |
A wine plot's worth depends on all this information, as well as on the vine's age.
Note that wine plots must be in the same zone as the Domain.
- Cultivating the vine (0) | top |
There are two types of works. The ones regarding with the vine itself, that are manual (in the future, they may become automated), and those regarding the soil, that are already automated.
The works done enable to improve both the yield and quality of the grape (all the while taking the personnel's Work quality into account).
Aside from the soil and vine works, you will have to take into account things such as rainfall, sunshine, and temperatures. Note that a new gauge has been implemented, the plant-health gauge. The lower the level of the gauge, the more susceptible to diseases the vine is. The vine requires frequent inputs of nutrients.
- Wine making (0) | top |
Fermentation :
Once the trailer is full of grape, you can transfer it into stainless steel tanks, in order for the grape to ferment and obtain wine. This step lasts seven (7) days for black grapes, and 3 for white ones. It is the wine maker that handles this step, and according to his abilities, the wine's quality can be improved.
In order to obtain 1 litre of wine, you will require 1.5 kg worth of grape.
Bulk aging :
Once the fermentation is done, you have your wine. You will have to devatt to transfer your wine to other stainless steel tanks, this "bulk aging" your wine. It is during this step that your wine will increase in quality. The indicators Visual, Olfactory; and Gustatory qualities will evolve.
The wine's improvement takes into account the wine maker's abilities, the grape's quality (the one used to obtain the wine in question), as well as the cleanliness of your tools.
The maturing phase for both red and white wines is 42 days long minimum. The higher your cellar master elaboration control and rigor stats, the longer this phase can go and thus allow you to improve your wine quality. Be aware that during the maturing phase the wine quality can also decrease. In this case, your cellar master will warn you, the higher his Control and Rigor stats, the earlier the warning. You can also stop the maturing phase whenever you like after the minimum 42 days have passed.
Once the bulk aging step is complete (or has been interrupted), you have two options:
-Bottling your wine
-Storing your wine into barrels
- The blend (0) | top |
The blend is the mix of several cepages of the same vintage (millesime) to create a wine. Blending is done during the maturing phase and is done by the cellar master. It is not allowed to make a blend with wines already blended and also to mix red and white wines.
There are 2 types of blends :
-Labelled blends :
Labelled for all, you can add them to VitiSim contests The blend can be made of 2,3,4 or 5 cepages.
-Free blends :
Created by your cellar master, they can't compete on VitiSim contests. The blend can be made of 2,3,4 or 5 cepages.
Producing a blended wine :
To produce a blended a cellar master is required. Then up to 3 steps must be done :
1/Creation of the blend (only for Free Blends) :
You create a blend with your cellar master. You decide how many cepages to use (2,3,4 or 5), theirs appellations and the amount of each in the blend. You can choose from cépages available in your region, your production ... Once the free blend is defined, you go to the mastering phase.
2/Mastering the blend (both labelled and free) :
Your cellar master must master the blend, it means that he must gain the knowledge to make the blend properly. To do so, he uses his APs, the amount of APs needed to master a blend will vary with the number of cépages composing the blend and also the Elaboration, Organisation and Control stats of your cellar master. As soon as the cellar master has mastred the blend he is able to produce it. Note that the blend mastery depends on the cellar master, if you fire him, he'll leave with his knowledge and you won't be able to produce the blend anymore.
3/Producing the blended wine (both labelled ad free) :
Now that your cellar master has mastered one or several blends, you can produce them. This step takes place when the wine is still in the tank during the maturing phase. Producing a blended wine allows you to increase the wine's final quality. The more cépages are blended, the higher is the potential quality gain and the higher the price you'll be able to sell your wine.
- Bottling / storing into barrels (0) | top |
You can also choose to put your wine in barrels. The wine in barrels increases its quality through the years ( it doesn't improve when bottled. The higher your cellar master Elaboration, Control and Rigor stats, the longer you can increase the ageing phase and thus improve the wine quality. Be careful the wine quality can also decrease during the ageing phase. Again, your cellar master will warn you, the higher his Control and Rigor stats, the earlier the warning. You will then be able to bottle it at any time. The actual transfer into barrels is done by the wine maker, and the wine's successful aging process will be dependant of the cellar master's competence. There are three sizes of barrels, all of which are stored in the cellar.
- Wine quality (0) | top |
- Selling wine (0) | top |
To be able to sell from your Estate, you need to hire a wine seller on a long term contract ( if needed, you may hire others on short term contracts). You will also need a wine shop where you can store selected wines you wish to sell. You will need a pallet jack to transfer your bottles.
Once you're ready, you can start selling. Please note that it takes from 0,03 to 0,05 AP per sold bottle. If you lack APs, you may lose some sales (you will also lose sales if you do not have enough bottles in stock in your wine shop). The biggest part of your sales will take place between september and december. A bottle sold by your wine seller sells 2 euros better than directly sold to SimAgri.
- Contests (0) | top |
- Some tips (0) | top |
Aside from that, when you will plant a new plot, you will have to wait for several seasons before obtaining a worthwhile yield (the optimal yield is only reached during the fourth season), which implies you will have to be patient in order to have a steady production. As far as material is concerned, especially for bottling, it is advised to start with manual work.
There are a great many settings linked to this activity, making it hard to set up an average per-hectare production (roughly 7,500 kilos of grape per hectare). Considering the financial involvment, the neccessary APs, we recommand 4 hectares for one wine maker and one vineyard hand, which allows a worthwhile efficiency. You can have less than 4 hectares, but in that case the personnel is not busy full-time, or you can have more than 4 hectares, in which case you will need to hire more hands, all the while bearing in mind you can only have one wine maker.
Advertisements (0) | top |
SimAgri Economic Council (SAEC) (0) | top |
The Simagri Economic Council (SAEC) is a body in charge of decisions and votes regarding some issues related to the game. This body is composed of players that are elected and become then SAEC members. Once they are SAEC representatives, they can make proposals on decisions at regional or national level.
- Electing representatives :
Any player with more than 90 days in the game can be candidate to become a SAEC representative. The candidate can put his name down every SimAgri year, in April. The candidate must then fill in a "SAEC card" on which show his position towards some issues related to agriculture and SimAgri in general. Once the card filled in, the candidate is registered. He can cancel his candidature until the end of May !
May is the time for the election campaign. Throughout this month, the candidates may express themselves on the SAEC forum. They can present their program and discuss the decisions they will be voting during their mandate.
In June the election itself takes place, every SimAgri player with a valid SimPass can vote for 3 candidates.
Begining of July, three representatives for each region / province are elected and start their mandates.
- Decisions and votes :
Now that the representatives are elected, the SAEC can start working. It takes decisions at a regional or national level. At regional level, decisions vary from region to region, on the contrary at national level decisions will affect the whole country.
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Those decisions and votes take place throughout the year. Every SimAgri month, during the first 3 days, the représentatives deliberate over issues. They all make a proposal. Once all the proposals are made, representatives have the last 4 days to vote. If the vote reaches the majority, the new ratio or amount is taken into account. If the majority is not reached the new ratio or amount is not taken into account.
Your friends- your privileged friends (0) | top |
With your privileged friends, you can sell and buy goods to each other (Control panel). They must have their farms in the same region than yours.
Forums (0) | top |
There are also regional forums to get in touch with people from the same region.
Forums both main and regional are watched by moderators (voluntary SimAgri players). They are in charge of keeping the community nice and friendly. So please respect their job, without them forums could turn into a nasty flaming arena.
Mailbox (0) | top |
Live-PM (0) | top |
With the Live-PM you can also talk with players from other servers !!!
Your bank account (0) | top |
There you can also check how much is left for your loan reimbursements.
If you decide so, the bank can lend you money. You can choose how much money and how many settlements it will take to reimburse your loan. Interest rate cmay change. You can ask for a loan every 7 days. You can also ask for several loans (control panel). However, the total loans can only be 150 000 euros or slightly more. If your finance state is good enough, you can choose to reimburse a loan by anticipation. In this case, you must pay the full amount of what is left to reimburse, a small penalty of 3% of the amount left to reimbursed will be charged.
- Savings (0) | top |
- One year saving at a 5% rate.
- Three years saving at a 6% rate.
- Five years saving at a 7% rate.
You can subscribe to the 3 saving schemes simultaneously. However the maximum deposit allowed is 100 000 euros. You can take your money back at any time but if you chose to close a saving account before it ends, you will get no interests. Interests are paid each account anniversary.
If you choose so, you can also invest in shares of Regional Agricultural Cooperatives (RAC). For more information, check the RAC paragraph.
Agricultural Works Company (AWC) (5) | top |
If you want to start an AWC, you must purchase a yearly license (5 000 euros) and you must have at least 5 machines to work the fields.
Equipment renting (0) | top |
Farm hands (0) | top |
You have 2 possibilities :
You can buy APs from other players who have more APs than they need. You have to pay 10 euros per AP you buy from another player. This option is interesting if you need only few APs for a short period. Buying and selling APs is done at regional level.
You can also hire a farm hand for a whole month. It'll cost you 1750 euros for his wages. This option is interesting if you need quite a lot of APs over a monthly period, during harvest for example.
Farm Warden service (0) | top |
The list of players volunteering to be farm wardens is available throught the "Control panel".
Before handing over your farm, get in touch with one or more players to see how experienced they are as farm warden. After a bit of research and discussion you will eventually find someone to take care of your farm while you're away.
Make sure you activate the farm warden option before you leave so the other player has access to your farm. Also don't forget to leave all the necessary instructions about what needs to be done (milking, maintenance, seeding, livestock sales etc...) Upon returning, disactivate the option.
WARNING :
You cannot have a farm warden if you are already farm warden for someone else. The time your farm is taken care of cannot exceed the number of days left on your subscription.
This service is open only to players with a SimPass. The warden will receive 120 euros per day and per farm under his care (payed by SimAgri). He can have up to 5 farms maximum. When you return, 150 euros are withdrawn from your account.
Statistics (0) | top |
SimPass - SimAgri management (0) | top |
Why is SimAgri not free ?
Since it's release on the 10th of January 2005, SimAgri has decided to avoid the "goodies" system where you can access extra money or items at any time (with a phone call where real money changes hands). This decision was made to give exactly the same opportunities to all the players. It is through work, management, planning that you'll make the difference. Furthermore, SimAgri is against advertising in the game, being concerned about the quality we bring to you players ! It is much more enjoyable to play without advertising windows popping every few minutes. The subscription system (SimPass) gives smooth and quality gameplay and ensures equality amongst players, and allows us in the end to have a website and a more professional game which is an assurance of quality and seriousness (there are so many abandoned games on the net already!). Simagri is basically managed by two online games, agriculture, internet and computer fans but also by EXPONE (SARL). This company is in charge of SimAgri management and development, in order to follow the rules and regulations dealing with websites as far as fiscality and legality are concerned.
Sponsor a friend (0) | top |
Banning from SimAgri (0) | top |
Unsubscribing (3) | top |
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